International audienceAnimating herds of animals while achieving both convincing global shapes and plausible distributions within the herd is difficult using simulation methods. In this work, we allow users to rely on photos of real herds, which are widely available, for key-framing their animation. More precisely, we learn global and local distribution features in each photo of the input set (which may depict different numbers of animals) and transfer them to the group of animals to be animated, thanks to a new statistical learning method enabling to analyse distributions of ellipses, as well as their density and orientation fields. The animated herd reconstructs the desired distribution at each key-frame while avoiding obstacles. As our r...
Creating high-quality articulated 3D models of animals is challenging either via manual creation or ...
In this article we present the use of dispersive flies optimisation (DFO) for swarms of particles ac...
We consider the problem of learning a function that can estimate the 3D shape, articulation, viewpoi...
International audienceAnimating herds of animals while achieving both convincing global shapes and p...
This paper describes ongoing work on a system to animate and render large flocks of furry or woolly ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
Motivated by building a live demonstration of horse-to-zebra synthesis, we created our own dataset c...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
source image source image animated motion of an elephant animated motion of a bird Figure 1: Given s...
<p>An illustrative animation of the gREM presented in the paper in the links.</p> <p>Animals (grey c...
Large crowd scenes with humans and animals are abundant in films. Shooting these shots can be very d...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
Creating high-quality articulated 3D models of animals is challenging either via manual creation or ...
In this article we present the use of dispersive flies optimisation (DFO) for swarms of particles ac...
We consider the problem of learning a function that can estimate the 3D shape, articulation, viewpoi...
International audienceAnimating herds of animals while achieving both convincing global shapes and p...
This paper describes ongoing work on a system to animate and render large flocks of furry or woolly ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
Motivated by building a live demonstration of horse-to-zebra synthesis, we created our own dataset c...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
source image source image animated motion of an elephant animated motion of a bird Figure 1: Given s...
<p>An illustrative animation of the gREM presented in the paper in the links.</p> <p>Animals (grey c...
Large crowd scenes with humans and animals are abundant in films. Shooting these shots can be very d...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
Creating high-quality articulated 3D models of animals is challenging either via manual creation or ...
In this article we present the use of dispersive flies optimisation (DFO) for swarms of particles ac...
We consider the problem of learning a function that can estimate the 3D shape, articulation, viewpoi...