International audienceOur objective is to explore distributed forms of creativity that arise in play to help guide and foster supportive research, game design, and technology. This workshop seeks to bring together researchers, game designers, and others to examine theories of creativity and play, game design practices, methods for studying creativity in play, and creative play experiences. Participants will present work, video prototype, discuss topics, and contribute to outcomes
Currently little is known about how creativity is expressed in digital entertainment games or what s...
This research proposes to investigate the contribution that innovative development projects involvin...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
International audienceOur objective is to explore distributed forms of creativity that arise in play...
Our objective is to explore distributed forms of creativity that arise in play to help guide and fos...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
How do various design games format and stage different collaborative inquiry, learning and reflectio...
This paper describes a design framework intended to conceptually map the influence that game design ...
The practice of distributed design is gradually being adopted by leading organisations which view th...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
Abstract: In the context of innovation management organizations face two challenges: they must provi...
This workshop addresses questions related to the areas of tangible interaction, game design and emer...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
This research proposes to investigate the contribution that innovative development projects involvin...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
International audienceOur objective is to explore distributed forms of creativity that arise in play...
Our objective is to explore distributed forms of creativity that arise in play to help guide and fos...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
How do various design games format and stage different collaborative inquiry, learning and reflectio...
This paper describes a design framework intended to conceptually map the influence that game design ...
The practice of distributed design is gradually being adopted by leading organisations which view th...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
The goal of this article is to provide a conceptual framework to better understand digital games in ...
Abstract: In the context of innovation management organizations face two challenges: they must provi...
This workshop addresses questions related to the areas of tangible interaction, game design and emer...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
This research proposes to investigate the contribution that innovative development projects involvin...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...