Gaming video streaming has become increasingly popular in recent times. Along with the rise and popularity of cloud gaming services and e-sports, passive gaming video streaming services such as Twitch.tv, YouTubeGaming, etc. where viewers watch the gameplay of other gamers, have seen increasing acceptance. Twitch.tv alone has over 2.2 million monthly streamers and 15 million daily active users with almost a million average concurrent users, making Twitch.tv the 4th biggest internet traffic generator, just after Netflix, YouTube and Apple. Despite the increasing importance and popularity of such live gaming video streaming services, they have until recently not caught the attention of the quality assessment research community. For the contin...
Volumetric media streaming will be one of the fundamental technologies to enable near future immersi...
Video streaming services are offered over the Internet and since the service providers do not have f...
Video streaming services are offered over the Internet and since the service providers do not have f...
Video quality assessment is imperative to estimate the user experience to provide a reasonable Quali...
The increasing popularity of video gaming competitions, the so called eSports, has contributed to th...
Gaming as a popular system has recently expanded the associated services, by stepping into live stre...
The rise in popularity of the streaming platforms for gaming videos like Twitch.tv results in more u...
The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gamin...
This work studies subjective video quality of experience (QoE) in video streaming applications. Stre...
We live in a world where images and videos dominate our everyday lives. Every day, an enormous amoun...
Because of the increasing ease of image and video capture, many millions of consumers create and upl...
With the development of Video on Demand applications due to the availability of high-speed internet ...
The paper presents different no reference (NR) objective metrics addressing the most important artef...
Live video streaming is one of the most widely used service among end users, yet it is a big challen...
The advent of high-speed internet connections, advanced video coding algorithms, and consumer-grade...
Volumetric media streaming will be one of the fundamental technologies to enable near future immersi...
Video streaming services are offered over the Internet and since the service providers do not have f...
Video streaming services are offered over the Internet and since the service providers do not have f...
Video quality assessment is imperative to estimate the user experience to provide a reasonable Quali...
The increasing popularity of video gaming competitions, the so called eSports, has contributed to th...
Gaming as a popular system has recently expanded the associated services, by stepping into live stre...
The rise in popularity of the streaming platforms for gaming videos like Twitch.tv results in more u...
The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gamin...
This work studies subjective video quality of experience (QoE) in video streaming applications. Stre...
We live in a world where images and videos dominate our everyday lives. Every day, an enormous amoun...
Because of the increasing ease of image and video capture, many millions of consumers create and upl...
With the development of Video on Demand applications due to the availability of high-speed internet ...
The paper presents different no reference (NR) objective metrics addressing the most important artef...
Live video streaming is one of the most widely used service among end users, yet it is a big challen...
The advent of high-speed internet connections, advanced video coding algorithms, and consumer-grade...
Volumetric media streaming will be one of the fundamental technologies to enable near future immersi...
Video streaming services are offered over the Internet and since the service providers do not have f...
Video streaming services are offered over the Internet and since the service providers do not have f...