Modeling believable human behavior for use in simulations is a difficult task. It re- quires a great deal of time, and frequently requires coordination between members of different disciplines. In our research, we propose a method of partially automating the process, reducing the time it takes to create the model, and more easily allowing domain experts that are not programmers to adjust the models as necessary. Using Agent-Based modeling, we present MAGIC (Models Automatically Generated from Information Collected), an algorithm designed to automatically find points in the model’s decision process that require interaction with other agents or with the sim- ulation envionment and create a decision graph that contains the agent’s behavior pat...
International audienceTraining people for facing dangerous situations has always been expensive and ...
To create a realistic environment, many simulations require simulated agents with human behavior pat...
The premise of this working paper is based around agent-based simulation models and how to go about ...
Modeling believable human behavior for use in simulations is a difficult task. It re- quires a great...
Abstract. Agent-based modeling is used to simulate human behaviors in different fields. The process ...
International audienceClassic evaluation methods of believable agents are time-consuming because the...
La conception d'outils de simulation capables de reproduire la dynamique et l'évolution de phénomène...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
This paper presents a method for modeling player decision making through the use of agents as AI-dr...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
Data-driven techniques have become synonymous with replication of real-world phenomena. Efforts have...
Abstract. Artificial intelligence (AI) can contribute to the management of a data driven simulation ...
Models of human behaviours used in multi-agent simulations are limited by the ability of introspecti...
International audienceTraining people for facing dangerous situations has always been expensive and ...
To create a realistic environment, many simulations require simulated agents with human behavior pat...
The premise of this working paper is based around agent-based simulation models and how to go about ...
Modeling believable human behavior for use in simulations is a difficult task. It re- quires a great...
Abstract. Agent-based modeling is used to simulate human behaviors in different fields. The process ...
International audienceClassic evaluation methods of believable agents are time-consuming because the...
La conception d'outils de simulation capables de reproduire la dynamique et l'évolution de phénomène...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
This paper presents a method for modeling player decision making through the use of agents as AI-dr...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
Data-driven techniques have become synonymous with replication of real-world phenomena. Efforts have...
Abstract. Artificial intelligence (AI) can contribute to the management of a data driven simulation ...
Models of human behaviours used in multi-agent simulations are limited by the ability of introspecti...
International audienceTraining people for facing dangerous situations has always been expensive and ...
To create a realistic environment, many simulations require simulated agents with human behavior pat...
The premise of this working paper is based around agent-based simulation models and how to go about ...