Adaptation and New Media: Establishing the Videogame as an Adaptive Medium Videogames, whilst a prevalent mode of adaptation, remain understudied. According to Linda Hutcheon, between 1975 and 2010 ‘547 films have generated over 2000 [video]games’ (Hutcheon, 2013, p. 199), either as direct adaptations or as companion pieces. Scholars oppose as well as neglect their study as adaptations: Scott Lukas, for example, contends that the videogame does not adapt literature and film, but rather remakes them. Whilst both of these approaches intimate a preoccupation with film and canonical literature, videogames adapt a wide range of media beyond these media, including graphic novels, television, music, and simulations. Videogame adaptation are not un...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This chapter revises the author's earlier work on the relationship between videogames and cinema, br...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...
Adaptation and New Media: Establishing the Videogame as an Adaptive Medium Videogames, whilst a prev...
Videogame adaptations have been a staple of cinema and television since the 1980s and have had a con...
On the face of things, movies and video games are similar mediums. Both engage extensively in visual...
Abstract This paper examines the relationship between the study of adaptation and the study of new m...
With the increased presence of video games in the cultural zeitgeist, film producers in both Hollywo...
Trouble awaits the scholar who decides to study movie adaptations of videogames – or, as they are mo...
“Adaptation, Remediation, and Reciprocity” analyzes the developmental relationship between twentieth...
Videogames have become a huge presence in the entertainment media landscape. From Pac Man (Midway, 1...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
An adaptation is not vampiric: it does not draw the life-blood from its source and leave it dying or...
Video game adaptations are often viewed only as extension of franchises, tie-ins or other products m...
L’étude des synergies entre cinéma et jeu vidéo révèle que l’adaptation de fictions cinématographiqu...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This chapter revises the author's earlier work on the relationship between videogames and cinema, br...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...
Adaptation and New Media: Establishing the Videogame as an Adaptive Medium Videogames, whilst a prev...
Videogame adaptations have been a staple of cinema and television since the 1980s and have had a con...
On the face of things, movies and video games are similar mediums. Both engage extensively in visual...
Abstract This paper examines the relationship between the study of adaptation and the study of new m...
With the increased presence of video games in the cultural zeitgeist, film producers in both Hollywo...
Trouble awaits the scholar who decides to study movie adaptations of videogames – or, as they are mo...
“Adaptation, Remediation, and Reciprocity” analyzes the developmental relationship between twentieth...
Videogames have become a huge presence in the entertainment media landscape. From Pac Man (Midway, 1...
Although seen as an emergent area of study, the history of video games shows that the medium has had...
An adaptation is not vampiric: it does not draw the life-blood from its source and leave it dying or...
Video game adaptations are often viewed only as extension of franchises, tie-ins or other products m...
L’étude des synergies entre cinéma et jeu vidéo révèle que l’adaptation de fictions cinématographiqu...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
This chapter revises the author's earlier work on the relationship between videogames and cinema, br...
Should videogames be treated seriously? The time itself children and teenagers spend on them and the...