Is there a right or wrong way to play a game? Many think not. Some have argued that, when we insist that players obey the rules of a game, we give too much weight to the author’s intent. Others have argued that such obedience to the rules violates the true purpose of games, which is fostering free and creative play. Both of these responses, I argue, misunderstand the nature of games and their rules. The rules do not tell us how to interpret a game; they merely tell us what the game is. And the point of the rules is not always to foster free and creative play. The point can be, instead, to communicate a sculpted form of activity. And in games, as with any form of communication, we need some shared norms to ground communicative stability. Gam...
It is common within games research to explain the socialising effects of game rules in terms of thei...
Are games essentially a form of make-believe, or essentially an act of struggling against obstacles?...
Many philosophers think that games like chess, languages like English, and speech acts like assertio...
Is there a right or wrong way to play a game? Many think not. Some have argued that, when we insist ...
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« tak...
Rules are often cited as one of the defining features of games; however, few precise definitions of ...
Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. T...
This study examines the situated use of rules and the social practices people deploy to correct proj...
During our previous work on games and meaning we have noted the strategic advantages of drawing a d...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
Many philosophers have attempted to describe the nature of play and games. In doing so, they have ...
This paper deals with play as an important methodological issue when studying games as texts and is ...
This paper deals with play as an important methodological issue when studying games as texts and is ...
It is common within games research to explain the socialising effects of game rules in terms of thei...
Are games essentially a form of make-believe, or essentially an act of struggling against obstacles?...
Many philosophers think that games like chess, languages like English, and speech acts like assertio...
Is there a right or wrong way to play a game? Many think not. Some have argued that, when we insist ...
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« tak...
Rules are often cited as one of the defining features of games; however, few precise definitions of ...
Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. T...
This study examines the situated use of rules and the social practices people deploy to correct proj...
During our previous work on games and meaning we have noted the strategic advantages of drawing a d...
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play at...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
The discourses around games have tended to focus upon either their artefactual qualities or the phen...
Many philosophers have attempted to describe the nature of play and games. In doing so, they have ...
This paper deals with play as an important methodological issue when studying games as texts and is ...
This paper deals with play as an important methodological issue when studying games as texts and is ...
It is common within games research to explain the socialising effects of game rules in terms of thei...
Are games essentially a form of make-believe, or essentially an act of struggling against obstacles?...
Many philosophers think that games like chess, languages like English, and speech acts like assertio...