Star Wars has become one of a handful of science-fiction franchises that have defined and shaped what Adorno calls the modern culture industry. The original trilogy challenged the way Hollywood financed and marketed its movies and made George Lucas incredibly rich. Star Wars fans bought tickets for re-releases, special editions and the notoriously egregious prequels, as well as a seemingly endless range of merchandise. When Lucas sold the franchise to Disney new movies were promised, including what became the stand-alone prequel Rogue One: A Star Wars Story. In this article, I am interested in exploring how people react in publicly accessible online spaces, as these are key spaces for the performativity of digital communicative leisure. Spe...