Notre recherche consiste à comprendre quels sont les effets des jeux vidéo de simulation d’animaux virtuels sur les conceptions du vivant, en particulier sur la distinction entre ce qui est vivant et ce qui ne l’est pas. Pour ce faire, il s’agit d’identifier les différences conceptuelles entre les populations de joueurs et de non-joueurs aux jeux vidéo de simulation d’animaux virtuels. Tout d'abord, nous avons fait une enquête exploratoire identifiant les pratiques vidéo ludiques des enfants. Cette enquête a permis de sélectionner les deux jeux les plus utilisés par les enfants de cet âge : Talking TOM et POU. Notre étude porte plus particulièrement sur ces deux jeux. Un questionnaire a été diffusé au Liban et en France pour étudier la faço...
Simulation. The concept of simulation has been contested in academia since its proliferation in the...
This study aims to investigate children behavior in playing online games. This is qualitative study,...
Cette thèse a pour objet d’étude un sujet : les chiens. Après le phénomène des tamagotchis, la sorti...
International audienceNotre question de recherche consiste à comprendre quels sont les effets des je...
International audienceSerious learning games can provide more than just an extra engagement to ITS. ...
The concept of the living is complex and difficult to understand for pre-school children. This is du...
"It doesn't matter, it's only a game!" this sentence summarizes the western perception of game insti...
My search regards the implications in the culture of the education of the new scenarious and the new...
In this article we analyse the impact of video games on children and teenagers. In particular we loo...
International audienceThis paper proposes a study of a serious game with a scientific aim, currently...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
International audienceThis paper proposes a philosophical discussion about identity issues in video ...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Simulation. The concept of simulation has been contested in academia since its proliferation in the...
This study aims to investigate children behavior in playing online games. This is qualitative study,...
Cette thèse a pour objet d’étude un sujet : les chiens. Après le phénomène des tamagotchis, la sorti...
International audienceNotre question de recherche consiste à comprendre quels sont les effets des je...
International audienceSerious learning games can provide more than just an extra engagement to ITS. ...
The concept of the living is complex and difficult to understand for pre-school children. This is du...
"It doesn't matter, it's only a game!" this sentence summarizes the western perception of game insti...
My search regards the implications in the culture of the education of the new scenarious and the new...
In this article we analyse the impact of video games on children and teenagers. In particular we loo...
International audienceThis paper proposes a study of a serious game with a scientific aim, currently...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
International audienceThis paper proposes a philosophical discussion about identity issues in video ...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
Simulation. The concept of simulation has been contested in academia since its proliferation in the...
This study aims to investigate children behavior in playing online games. This is qualitative study,...
Cette thèse a pour objet d’étude un sujet : les chiens. Après le phénomène des tamagotchis, la sorti...