International audienceIn this paper, we propose a whole animation pipeline for data-driven character animation. Considering that the traditional animation pipeline, including skeleton reconstruction from markers, rigging and retargeting, is subject to potential loss of information and precision, our objective is to control in real-time articulated meshes from a low number of positional constraints. Our method is based on an efficient deformation technique that integrates into a volumetric control structure the high resolution mesh, the skeleton, as well as relevant marker locations. An iterative optimization method, which preserves both geometric characteristics, segment lengths and joint limits, is applied to this structure. We show the ab...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
The challenge proposed by this study is to reconsider the entire animation pipeline for data-driven ...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
PublishedInternational audienceThis paper presents an integrated set of methods for the automatic co...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
Abstract: Skeleton-based skinning is widely used for realistic animation of complex characters defin...
Creation of 3D graphical content becomes ever harder, as both display capabilities and the demand fo...