The purpose of this study is to conceptualize the relationship between the transnational dissemination and consumption of popular culture and state image through a focus on the acceptance of Japanese popular culture in different regional contexts. Specifically, this research builds on the work of surveys conducted in East Asia, Western Europe, and the Middle East comprising: 1) a questionnaire survey conducted among undergraduate university students in Seoul, Hong Kong, and Bangkok; 2) an online questionnaire survey conducted among manga fans in their 20s in France, Germany, and Italy; and 3) an ethnographic study and in-depth interviews conducted among fans of Japanese pop culture in Israel. Rather than comparing these three surveys in det...
In the twenty-first century, emerging digital and network communications have facilitated the widesp...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
Japanese presence on the global cultural market has steadily been increasing throughout the last dec...
This volume examines the relations between popular culture production and export and the state in Ea...
In the last few decades, Japanese popular culture productions have been consolidated as one of the m...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
This article seeks to enhance our understanding of an East Asian commu-nity by focusing on its cultu...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japanese pop culture has influenced Italy over the last thirty years. In the ‘70s anime started to f...
Despite the vast amount of research presented across disciplines on Japanese popular culture, there ...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Television programs such as animation and drama series from Japan have become common transnational p...
In the twenty-first century, emerging digital and network communications have facilitated the widesp...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
Japanese presence on the global cultural market has steadily been increasing throughout the last dec...
This volume examines the relations between popular culture production and export and the state in Ea...
In the last few decades, Japanese popular culture productions have been consolidated as one of the m...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
This article seeks to enhance our understanding of an East Asian commu-nity by focusing on its cultu...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japanese pop culture has influenced Italy over the last thirty years. In the ‘70s anime started to f...
Despite the vast amount of research presented across disciplines on Japanese popular culture, there ...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Television programs such as animation and drama series from Japan have become common transnational p...
In the twenty-first century, emerging digital and network communications have facilitated the widesp...
The thesis is an examination of how Japanese popular culture products are remade (rimeiku). Adaptati...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...