In the constructionist paradigm, the fundamental premise is to create student-centered learning situations for students to consciously engage in constructing shareable, tangible objects, through meaningful projects. In Papert’s vision, one particularly valuable means of doing that is in programming the computer because, in doing that, the student “establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building” (Papert, 1980, p. 5). Since the 1980s, there have been countless experiences and studies exploring and documenting the use of the constructionist paradigm, many of the first ones using Logo computer programming, but mostly with young students at primary or...
International audienceThis paper aims at shedding light on what students can "construct" when they l...
AbstractThe aim of this case study was to better understand how TPACK can be developed through const...
Many countries are adopting computing (or informatics) in schools, for pupils from 5 years of age. E...
In the constructionist paradigm, the fundamental premise is to create student-centered learning situ...
The benefits of constructionism as a learning paradigm are widely recognised. Though the constructio...
In computer science education at school, computational thinking has been an emerging topic over the ...
Distinctly and in tandem, constructionism (an educational philosophy) and digital fabrication (a pro...
The use of traditional introductory approaches to computer science needs to be re-evaluated in light...
International audienceAlthough programming is often seen as a key element of constructionist approac...
In this short paper I report, from three interacting perspectives, a research experience about learn...
An essential assumption of Constructionism is the idea that students learn best when they construct ...
Many countries are adopting computing (or informatics) in schools, for pupils from 5 years of age. E...
AbstractConstructivist teaching is based on constructivist learning theory. This theoretical framewo...
Design-based learning (DBL) environments seem a promising instructional approach to facilitating stu...
The use of traditional introductory approaches to computer science needs to be re-evaluated in light...
International audienceThis paper aims at shedding light on what students can "construct" when they l...
AbstractThe aim of this case study was to better understand how TPACK can be developed through const...
Many countries are adopting computing (or informatics) in schools, for pupils from 5 years of age. E...
In the constructionist paradigm, the fundamental premise is to create student-centered learning situ...
The benefits of constructionism as a learning paradigm are widely recognised. Though the constructio...
In computer science education at school, computational thinking has been an emerging topic over the ...
Distinctly and in tandem, constructionism (an educational philosophy) and digital fabrication (a pro...
The use of traditional introductory approaches to computer science needs to be re-evaluated in light...
International audienceAlthough programming is often seen as a key element of constructionist approac...
In this short paper I report, from three interacting perspectives, a research experience about learn...
An essential assumption of Constructionism is the idea that students learn best when they construct ...
Many countries are adopting computing (or informatics) in schools, for pupils from 5 years of age. E...
AbstractConstructivist teaching is based on constructivist learning theory. This theoretical framewo...
Design-based learning (DBL) environments seem a promising instructional approach to facilitating stu...
The use of traditional introductory approaches to computer science needs to be re-evaluated in light...
International audienceThis paper aims at shedding light on what students can "construct" when they l...
AbstractThe aim of this case study was to better understand how TPACK can be developed through const...
Many countries are adopting computing (or informatics) in schools, for pupils from 5 years of age. E...