Objectives: This paper will describe a project adopting a pedagogical approach that implemented and evaluated a problem-based learning project in an immersive virtual world. The project involved an iterative process of testing scenarios using student feedback to improve upon the scenarios Methods: The study used illuminative evaluation which is argued to take account of wider contexts than more tradi-tional evaluation and, is primarily concerned with descrip-tion and interpretation rather than measurement and prediction. The evaluation encompassed formative elements to inform the project team and summative elements to establish the worth of what was achieved. Results: The findings in many ways were more positive than initially anticipated, ...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
The use of intelligent pedagogical agents (IPAs) has shown to provide positive learning results and ...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Vi...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
This article proposes an evaluation methodology for supporting the development of specified learning...
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Vi...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged...
AbstractVirtual World is a new technology which offers an advantage for educational field and resear...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
The use of intelligent pedagogical agents (IPAs) has shown to provide positive learning results and ...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
Objectives: This paper will describe a project adopting a pedagogical approach that implemented and ...
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Vi...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
This article proposes an evaluation methodology for supporting the development of specified learning...
This article reports the findings of a demonstrator project to evaluate how effectively Immersive Vi...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged...
AbstractVirtual World is a new technology which offers an advantage for educational field and resear...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
The use of intelligent pedagogical agents (IPAs) has shown to provide positive learning results and ...
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply exper...