During the development process of an interactive system, different actors collaborate in the activities of this process and several design choices are made to converge to a solution that meets both user needs and requirements. To achieve this solution, many artifacts are produced, used and reviewed by the various stakeholders of the process. In order to communicate on particular points of an artifact, to collaborate in its elaboration or simply to add additional information, annotations can be created on these artifacts. Depending on the annotations and their contents, some artefacts may subsequently evolve, thus reflecting the influence of annotations on these artifacts and therefore reflecting their influence on the project. Thus, it is p...
This study aims to develop systems of belief revision in which acquisition of knowledge and interact...
La simulation de l’activité se présente comme un ensemble varié de méthodes qui prétendent entrer de...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
During the development process of an interactive system, different actors collaborate in the activit...
During the development process of an interactive system, different actors collaborate in the activit...
International audienceAlong the design process of interactive system many intermediate artefacts (su...
National audienceOn the basis of the experience acquired in the course of the ANNODIS project, the f...
L'observation via une approche ergonomique compréhensive de l'extension et la modulation de l'utilis...
International audienceThe ANNODIS project has two interconnected objectives: to produce a corpus of ...
The design of increasingly complex systems involves the production of more and more data, which is t...
Depuis plusieurs années les processus de conception de produit ont évolué, la maîtrise de l’informat...
This thesis deals with the design of a computer framework dedicaced to animation by the physical mas...
It is not possible for a science computing system to process a text when sequences, like words or se...
Ce projet s’intéresse à la place que tient aujourd’hui l’esquisse et les représentations 3D au sein ...
This thesis focuses on the design of Multi-Agent Based Simulations (MABS). MABS are aimed at reprodu...
This study aims to develop systems of belief revision in which acquisition of knowledge and interact...
La simulation de l’activité se présente comme un ensemble varié de méthodes qui prétendent entrer de...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
During the development process of an interactive system, different actors collaborate in the activit...
During the development process of an interactive system, different actors collaborate in the activit...
International audienceAlong the design process of interactive system many intermediate artefacts (su...
National audienceOn the basis of the experience acquired in the course of the ANNODIS project, the f...
L'observation via une approche ergonomique compréhensive de l'extension et la modulation de l'utilis...
International audienceThe ANNODIS project has two interconnected objectives: to produce a corpus of ...
The design of increasingly complex systems involves the production of more and more data, which is t...
Depuis plusieurs années les processus de conception de produit ont évolué, la maîtrise de l’informat...
This thesis deals with the design of a computer framework dedicaced to animation by the physical mas...
It is not possible for a science computing system to process a text when sequences, like words or se...
Ce projet s’intéresse à la place que tient aujourd’hui l’esquisse et les représentations 3D au sein ...
This thesis focuses on the design of Multi-Agent Based Simulations (MABS). MABS are aimed at reprodu...
This study aims to develop systems of belief revision in which acquisition of knowledge and interact...
La simulation de l’activité se présente comme un ensemble varié de méthodes qui prétendent entrer de...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...