With the increasing size of 3D environments manual modelling becomes a more and more difficult task to perform, while retaining variety in the assets. The use of procedural generation is a well-established procedure within the field today. There have been multiple works presented within the field before, but many of them only focus on certain parts of the process. In this thesis a system is presented for procedurally generating complete build- ings, with an interior. Evaluation has shown that the developed system is compa- rable to existing systems, both in terms of performance and level of detail. The resulted buildings could be utilized in real time environments, such as computer games, where enterable buildings often are a requirement fo...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
While the procedural modeling of buildings and other architectural structures has evolved very signi...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
In this thesis we focus on implementation of a standalone application for procedural modelling of bu...
As virtual reality simulations, video games, and computer animated movies become more prevalent, the...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video ga...
We present the preliminary results of a work in progress which aims to obtain a software system able...
Considering the drudgery related to manual creation of virtual worlds, the opportunity of producing ...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
While the procedural modeling of buildings and other architectural structures has evolved very signi...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
In this thesis we focus on implementation of a standalone application for procedural modelling of bu...
As virtual reality simulations, video games, and computer animated movies become more prevalent, the...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video ga...
We present the preliminary results of a work in progress which aims to obtain a software system able...
Considering the drudgery related to manual creation of virtual worlds, the opportunity of producing ...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
While the procedural modeling of buildings and other architectural structures has evolved very signi...