The current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates. Data was collected by an online survey during fall 2016 (N = 5217). Students who had participated in a survey among students in Bergen, Norway, one year earlier were invited to participate. Crude and adjusted binary logistic regression analyses were conducted in order to assess the relationship between different patterns of problematic alcohol use and gaming (i.e. low-level gaming and high-level gaming vs. no gaming) while controlling for important covariates. The different gaming groups were categorised based on the number of symptoms of “gami...
Computer gaming is prevalent in today's society, especially for young adults. For some, however, com...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...
The current study aimed to investigate associations between gaming and different patterns of problem...
Background: Gambling within the world of gaming is an emerging phenomenon that may share common conc...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background: Pregaming is a high-risk drinking behavior associated with increased alcohol consumption...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Video gaming has become a popular leisure activity in many parts of the world, and an increasing num...
The present study investigated the prevalence, the potential different profiles, and the associated ...
Background and aims Association between substance use and excessive play of online games exists both...
<i>Aim:</i> To investigate co-occurrence and shared personality characteristics of problematic compu...
While the relationships between videogame use and negative consequences are debated, the relationshi...
Computer gaming is prevalent in today's society, especially for young adults. For some, however, com...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...
The current study aimed to investigate associations between gaming and different patterns of problem...
Background: Gambling within the world of gaming is an emerging phenomenon that may share common conc...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background: Pregaming is a high-risk drinking behavior associated with increased alcohol consumption...
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adol...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Video gaming has become a popular leisure activity in many parts of the world, and an increasing num...
The present study investigated the prevalence, the potential different profiles, and the associated ...
Background and aims Association between substance use and excessive play of online games exists both...
<i>Aim:</i> To investigate co-occurrence and shared personality characteristics of problematic compu...
While the relationships between videogame use and negative consequences are debated, the relationshi...
Computer gaming is prevalent in today's society, especially for young adults. For some, however, com...
Objectives: Video game addiction has been associated with an array of mental health variables. There...
Aims: Although the general public appears to have embraced the term 'video game addiction', the scie...