This research was aimed to (1) create the interactive multimedia learning design surface area of solid geometry (cube, cuboid, prism, pyramid); (2) produce the multimedia by using GeoGebra as a media of exploration, Camtasia Studio as an application for editing sound and video, Lectora Inspire as an application for making layout and quiz; (3) know the effectiveness of interactive multimedia learning surface area of solid geometry (cube, cuboid, prism, pyramid). The 4-D model research and development designed was applied in this study through four stages, such as for define, design, develop, and disseminate stages with adjusted subjects in each stage. This research used quantitative and qualitative data analysis. The result of this research ...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
Mathematics is a branch of natural sciences that is capable of developing character and ability to t...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
oai:sloap:article/38This research was aimed to (1) create the interactive multimedia learning design...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
This research is aimed at developing computer-based media for mathematics learning. This media used ...
This research was motivated by the lack of media use by teachers in mathematics, so the atmosphere o...
Abstract This study aims to develop a learning media in the form of multimedia geometry flipbook th...
This study aims to develop multimedia based on Powtoon in geometry for the fifth grade of SD Negeri ...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
Engklek Geometry is one of mathematics learning media for rectangular material. The purpose of this ...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
The aim of this study is to produce learning multimedia products of geometry material for the fifth ...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
Mathematics is a branch of natural sciences that is capable of developing character and ability to t...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
oai:sloap:article/38This research was aimed to (1) create the interactive multimedia learning design...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
This research is aimed at developing computer-based media for mathematics learning. This media used ...
This research was motivated by the lack of media use by teachers in mathematics, so the atmosphere o...
Abstract This study aims to develop a learning media in the form of multimedia geometry flipbook th...
This study aims to develop multimedia based on Powtoon in geometry for the fifth grade of SD Negeri ...
This study aims to determine the feasibility of the product of a developed geomathfun learning media...
Engklek Geometry is one of mathematics learning media for rectangular material. The purpose of this ...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
The aim of this study is to produce learning multimedia products of geometry material for the fifth ...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...
Mathematics is a branch of natural sciences that is capable of developing character and ability to t...
Destination study in the reserach this develop and knowing interactive multimedia eligibility based ...