Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for the virtual body not only relies on the feeling that the virtual body is their own (body ownership), but also that the virtual body moves in the world according to their will and replicates precisely their body movement (sense of agency). Within that frame of mind our specific aim is to demonstrate that the avatar can even be programmed to be better at executing a given task or to perform a movement that is normally difficult or impossible to execute precisely by the user. More specifical...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
International audienceAvatars, the users' virtual representations, are becoming ubiquitous in virtua...
The feeling of owning and controlling the body relies on the integration and interpretation of senso...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
We present two experiments to assess the relative impact of different levels of body animation fidel...
International audienceHow do people appropriate their virtual hand representation when interacting i...
When we successfully achieve willed actions, the feeling that our moving body parts belong to the se...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
International audienceAvatars, the users' virtual representations, are becoming ubiquitous in virtua...
The feeling of owning and controlling the body relies on the integration and interpretation of senso...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
We present two experiments to assess the relative impact of different levels of body animation fidel...
International audienceHow do people appropriate their virtual hand representation when interacting i...
When we successfully achieve willed actions, the feeling that our moving body parts belong to the se...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
International audienceAvatars, the users' virtual representations, are becoming ubiquitous in virtua...
The feeling of owning and controlling the body relies on the integration and interpretation of senso...