An objective of this study is to investigate what current research states regarding how violent, sexist, and racist norms in video games affects the player over time. Another objective is to investigate in what way the current longitudinal research takes different aspects of game design and the player’s context into consideration. This was done by conducting a systematic literature review. The findings suggest that current longitudinal research has focused on violent norms in video games, and that a few or no longitudinal studies have investigated how sexist and racist norms affect the player. The findings also suggest a connection between playing violent video games and aggression. However, the cause for this effect and how powerful it is,...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
This study examines how female and male characters are portrayed in the 15 most sold video games of ...
Gamingindustrien är idag en verksamhet som årligen omsätter flera miljarder kronor. Forskning har in...
An objective of this study is to investigate what current research states regarding how violent, sex...
The purpose of the current study is to examine how some of the factors in violent video games affect...
This study has been performed to give light to numerous observations from earlier studies in how cha...
From the oversexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the ...
Computer and video games have taken the world by storm, since their creation the interest for these ...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
ABSTRACT Title: Violence and women representation in video games (Vålds‐ och kvinnoskildringar i TV‐...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
Toxic behavior in video games is a phenomenon that in recent years have become a study of interest. ...
This thesis deals with issues of violence, gender and multiculturalism in videogames and computer ga...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
This study examines how female and male characters are portrayed in the 15 most sold video games of ...
Gamingindustrien är idag en verksamhet som årligen omsätter flera miljarder kronor. Forskning har in...
An objective of this study is to investigate what current research states regarding how violent, sex...
The purpose of the current study is to examine how some of the factors in violent video games affect...
This study has been performed to give light to numerous observations from earlier studies in how cha...
From the oversexualized characters in fighting games, such as Dead or Alive or Ninja Gaiden, to the ...
Computer and video games have taken the world by storm, since their creation the interest for these ...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
ABSTRACT Title: Violence and women representation in video games (Vålds‐ och kvinnoskildringar i TV‐...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
Toxic behavior in video games is a phenomenon that in recent years have become a study of interest. ...
This thesis deals with issues of violence, gender and multiculturalism in videogames and computer ga...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
This study examines how female and male characters are portrayed in the 15 most sold video games of ...
Gamingindustrien är idag en verksamhet som årligen omsätter flera miljarder kronor. Forskning har in...