International audienceThis entry presents an overview of advanced technologies to support teaching and learning. The use of innovative interactive systems for education has never been higher. Far from being just a trend, the objective is to use the current technology to cover educational needs and create relevant pedagogical situations. The arguments in their favor are generally their positive effects on learners’ motivation and the necessity to provide learning methods adapted to our growing digital culture. The new learning technologies and emerging trends are first reviewed hereunder. We thus define and discuss learning games, gamification, simulation, immersive environments and other emerging technologies. Then, the current limits and r...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
AbstractA review of high level sources with regard to new and emerging technologies was conducted. T...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
With the recent advancement of technology, more schools are starting to integrate ICT into their cur...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
This session discusses incorporating game-based learning into the secondary and post secondary class...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
The tight connection which occurs between entertainment and education has originated what is defined...
In this article we examine the state-of-the-art research related to digital media in education and e...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Περιέχει το πλήρες κείμενοThe new generation of learners in today's schools is accustomed to a digit...
In this article we examine the state-of-the-art research related to digital media in education and e...
A myriad of technological options can be used to support digital game-based learning. One popular te...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
AbstractA review of high level sources with regard to new and emerging technologies was conducted. T...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
With the recent advancement of technology, more schools are starting to integrate ICT into their cur...
Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. T...
This session discusses incorporating game-based learning into the secondary and post secondary class...
peer reviewedThe intrinsic motivation to play, and therefore to learn, that might be provided by dig...
The tight connection which occurs between entertainment and education has originated what is defined...
In this article we examine the state-of-the-art research related to digital media in education and e...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Περιέχει το πλήρες κείμενοThe new generation of learners in today's schools is accustomed to a digit...
In this article we examine the state-of-the-art research related to digital media in education and e...
A myriad of technological options can be used to support digital game-based learning. One popular te...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
AbstractA review of high level sources with regard to new and emerging technologies was conducted. T...
This paper demonstrates how new exploratory technologies are currently being used in adult education...