Technology is changing the way University courses are taught; the use of virtual worlds such as Linden Labs Second Life are providing a novel approach to teaching students in a range of disciplines. While few studies are available that assess the quality of learning which takes place in these environments, the potential for this technology is significant. An overview of the current status of the use of virtual worlds in academia is presented, together with examples of studies where pedagogical evaluation supports the use of virtual worlds
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Student voice has played a big role in shaping the development and measure of success/failure of vir...
Virtual worlds are providing myriad opportunities for the development of innovative curricula for te...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education i...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many high...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Student voice has played a big role in shaping the development and measure of success/failure of vir...
Virtual worlds are providing myriad opportunities for the development of innovative curricula for te...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education i...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...