The dissemination of reality-based models allows a more exhaustive knowledge of the object of study and enables a better access through real-time applications running on common devices connected to the web. In addition, difficult-to-appreciate works of art can become object of specifically designed serious educational games through the possibilities allowed by game engines. The definition of a pipeline that leads from a reliable acquisition of shape, color and BRDF features to a motivating and satisfying interactive experience is the focus of this paper. It will be analyzed, in an interdisciplinary perspective, and will undergo a series of steps aimed at preserving the features of the work of art without compromising its realistic and fluid...
One of the Cultural Heritage application is the possibility to reconstruct past places and environme...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
The dissemination of reality-based models allows a more exhaustive knowledge of the object of study ...
The dawn of computer data visualization launched a permanent challenge the representation of objects...
The dawn of computer data visualization launched a permanent challenge: the representation of object...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The knowledge-intensive society paradigm fosters relationships between technology and human actors w...
Gaming and visualisation software has a history of developing economical and creative methods to dea...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
With the advancement in technology and upgrade in pc available resources, videogames assets become m...
Digital technologies have affected significantly many fields of computer graphics such as Games and ...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
One of the Cultural Heritage application is the possibility to reconstruct past places and environme...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
The dissemination of reality-based models allows a more exhaustive knowledge of the object of study ...
The dawn of computer data visualization launched a permanent challenge the representation of objects...
The dawn of computer data visualization launched a permanent challenge: the representation of object...
This paper aims to investigate the conditioning that the use of playful games requires the role of ...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The knowledge-intensive society paradigm fosters relationships between technology and human actors w...
Gaming and visualisation software has a history of developing economical and creative methods to dea...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
With the advancement in technology and upgrade in pc available resources, videogames assets become m...
Digital technologies have affected significantly many fields of computer graphics such as Games and ...
During the last two decades, since digital technologies have become more sophisticated in acquiring ...
One of the Cultural Heritage application is the possibility to reconstruct past places and environme...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augment...