This contribution, articulated in three parts, proposes an articulated interpretation of the relationship between violence and videogames. The debate, nevertheless current, is in fact rich in positions diametrically opposite and often accompanied by superficial and not much argued visions which make parents, teachers and media suspicious. The dia-logue and communication with youngsters and with the industry is connoted by a com-municative distance which is growing more and more. The first part of the contribution will offer an overview taken by different disciplines ( from the ethology of Lorenz to the philosophy and sociology of Morin) to describe the destructive and transformative components of the aggressiveness. Moreover, it will be ...
La controversia sobre la incidencia de los videojuegos en la conducta de los usuarios sigue vigente....
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldw...
Texto completo: acesso restrito. p. 909-943Video games, as technological and cultural artifacts of c...
This contribution, articulated in three parts, proposes an articulated interpretation of the relatio...
The theme of videogames has long provoked a wide and lively debate. Those who look suspiciously at v...
Use of violent video games during school years, quality of social relations and problems of aggressi...
Use of violent video games during school years, quality of social relations and problems of aggressi...
Violent computer games are becoming an increasingly common phenomenon of leisure activities among ch...
The fact that video games constitute the largest part of audiovisual consumption in our society, mor...
The ever-increasing success and use of videogames is a reality in our current society, being 54% of ...
Questo contributo, articolato in tre parti, propone un'interpretazione articolata del rapporto tra v...
RESUMEN: Los videojuegos están presentes en el día a día de los niños, incluso en el entorno educati...
Los medios de comunicación presentan un discurso reiterativo sobre la violencia escolar, reduciendo ...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
The literature provides some evidence that the use of violent video games increases the risk for you...
La controversia sobre la incidencia de los videojuegos en la conducta de los usuarios sigue vigente....
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldw...
Texto completo: acesso restrito. p. 909-943Video games, as technological and cultural artifacts of c...
This contribution, articulated in three parts, proposes an articulated interpretation of the relatio...
The theme of videogames has long provoked a wide and lively debate. Those who look suspiciously at v...
Use of violent video games during school years, quality of social relations and problems of aggressi...
Use of violent video games during school years, quality of social relations and problems of aggressi...
Violent computer games are becoming an increasingly common phenomenon of leisure activities among ch...
The fact that video games constitute the largest part of audiovisual consumption in our society, mor...
The ever-increasing success and use of videogames is a reality in our current society, being 54% of ...
Questo contributo, articolato in tre parti, propone un'interpretazione articolata del rapporto tra v...
RESUMEN: Los videojuegos están presentes en el día a día de los niños, incluso en el entorno educati...
Los medios de comunicación presentan un discurso reiterativo sobre la violencia escolar, reduciendo ...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
The literature provides some evidence that the use of violent video games increases the risk for you...
La controversia sobre la incidencia de los videojuegos en la conducta de los usuarios sigue vigente....
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldw...
Texto completo: acesso restrito. p. 909-943Video games, as technological and cultural artifacts of c...