This paper describes the implementation of a floating-point matrix-vector multiplication on a reconfigurable system. The matrix-vector multiplication is meant to be used to perform two steps (transformation and perspective projection) of a 3D graphics application. The target system is based on a bus architecture with a general purpose core as master and the reconfigurable array as main accelerator. The system has been prototyped on a FPGA device. The matrix-vector multiplication has been successfully implemented on the reconfigurable block. Compared to the general purpose implementation it is convenient if the number of vectors to process is higher than seven. If hundreds of vectors are processed, the speed-up achievable reaches 3times
We present two designs (I and II) for IEEE 754 double precision floating point matrix multiplication...
Abstract:- Vector computers are suitable for processing vectors and matrices. Nevertheless, sophisti...
WOS: 000284280300005Nowadays, in computer animations, tens of, even hundreds of animation objects ar...
This paper describes the implementation of a floating-point matrix-vector multiplication on a reconf...
We introduce a 64-bit ANSI/IEEE Std 754-1985 floating point design of a hardware matrix multiplier o...
Matrix multiplication is required for a wide variety of applications, including data mining, linear ...
To solve the computational complexity and time-consuming problem of large matrix multiplication, thi...
Masters Research - Master of Philosophy (MPhil)Matrix-vector multiplication is widely used in scienc...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
The nature of some scientic computing applications in-volves performing complex tasks repeatedly on ...
Matrix multiplication is a computation intensive operation and plays an important role in many scien...
Matrix operations, like matrix multiplication, are commonly used in almost all areas of scientific r...
In this paper, we propose and implement a vector processing system that includes two identical vecto...
Abstract — In this paper, we introduce a scalable macro-pipelined architecture to perform floating p...
Abstract—FPGA-based acceleration of matrix operations is a promising solution in mobile systems. How...
We present two designs (I and II) for IEEE 754 double precision floating point matrix multiplication...
Abstract:- Vector computers are suitable for processing vectors and matrices. Nevertheless, sophisti...
WOS: 000284280300005Nowadays, in computer animations, tens of, even hundreds of animation objects ar...
This paper describes the implementation of a floating-point matrix-vector multiplication on a reconf...
We introduce a 64-bit ANSI/IEEE Std 754-1985 floating point design of a hardware matrix multiplier o...
Matrix multiplication is required for a wide variety of applications, including data mining, linear ...
To solve the computational complexity and time-consuming problem of large matrix multiplication, thi...
Masters Research - Master of Philosophy (MPhil)Matrix-vector multiplication is widely used in scienc...
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright...
The nature of some scientic computing applications in-volves performing complex tasks repeatedly on ...
Matrix multiplication is a computation intensive operation and plays an important role in many scien...
Matrix operations, like matrix multiplication, are commonly used in almost all areas of scientific r...
In this paper, we propose and implement a vector processing system that includes two identical vecto...
Abstract — In this paper, we introduce a scalable macro-pipelined architecture to perform floating p...
Abstract—FPGA-based acceleration of matrix operations is a promising solution in mobile systems. How...
We present two designs (I and II) for IEEE 754 double precision floating point matrix multiplication...
Abstract:- Vector computers are suitable for processing vectors and matrices. Nevertheless, sophisti...
WOS: 000284280300005Nowadays, in computer animations, tens of, even hundreds of animation objects ar...