The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, a...
3rd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
Computer games have become increasingly important; not only in entertainment but also in serious app...
3rd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
4th International IEEE Workshop on online entertainment and related scientific issues, with presenta...
4th International IEEE Workshop on online entertainment and related scientific issues, with presenta...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Computer games have become increasingly important; not only in entertainment but also in serious app...
2nd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
2nd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
3rd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
Computer games have become increasingly important; not only in entertainment but also in serious app...
3rd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
The growing availability of digital contents and the simultaneous cost reductions in storage, proces...
4th International IEEE Workshop on online entertainment and related scientific issues, with presenta...
4th International IEEE Workshop on online entertainment and related scientific issues, with presenta...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Computer games have become increasingly important; not only in entertainment but also in serious app...
2nd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
2nd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
3rd International IEEE Workshop on online entertainment and related scientific issues, with presenta...
Computer games have become increasingly important; not only in entertainment but also in serious app...
3rd International IEEE Workshop on online entertainment and related scientific issues, with presenta...