Along last decades it has been developed didactic strategies. They have been helped with games’ computer by teaching- learning process. They have been diffused trough of TICs on Line with many educate viewpoints. In this case it has helped in social-cultural theories that have proposed starting and promoting of educative competences, trough e-Learning tools, which there have incorporate Social networks. Do a balance of e-Learning’s game be able to develop in open access, founded specially in 2015 years ago. Documental review with transversal cut which rescues pedagogical view points and research finding implies ludic activities and his relationship games-competences together. Proposing to apply social historic cultural theory in Learning’s ...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Games have always been present in the development of the human society, facilitating ways of social ...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Along last decades it has been developed didactic strategies. They have been helped with games’ comp...
The tight connection which occurs between entertainment and education has originated what is defined...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
The game is a social expression, which had come during a societal progress by a working process. It ...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Games have always been present in the development of the human society, facilitating ways of social ...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Along last decades it has been developed didactic strategies. They have been helped with games’ comp...
The tight connection which occurs between entertainment and education has originated what is defined...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
The game is a social expression, which had come during a societal progress by a working process. It ...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
The modern development of the gaming space is often seen through the prism of the attractiveness and...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Games have always been present in the development of the human society, facilitating ways of social ...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...