none2L’articolo presenta scelte di metodo e tecniche nelle applicazioni di Virtual Reality al bene archeologico, ai fini della ricerca scientifica e della valorizzazione. Caso di studio, la Casa del Centenario a Pompei (2000-2005). The article presents methods and techniques of Virtual Reality applications for the archaeological heritage, in order to achieve the purposes of scientific research and enhancement. Case study, the Casa del Centenario in Pompeii (2000-2005).noneA. Coralini; E. VecchiettiA. Coralini; E. Vecchiett
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
La ricerca indaga e presenta una filiera che, partendo dalla documentazione digitale e dal rilievo 3...
Abstract The archaeological project on the hill of Poggio Imperiale began in 1992. Fr...
Con l’avvento delle nuove applicazioni di Realtà Virtuale e Realtà Aumentata la comunicazione dei da...
3D Computer Graphic and Virtual Reality are already widely known and used in scientific research. The...
Virtual Reality applications, such as 3D modelling for exemple, has lately joined research, first wi...
none3Ristudiare, ricostruire, comunicare Pompei oggi: archeologia contestuale e ICT. Il contributo d...
Technology makes a breakthrough from early 2000s. With the hardware evolution, researchers pursue te...
This paper presents a workflow developed thanks to the collaboration between archae- ologists and en...
Virtual Reality proposes different innovative solutions for the fruition of tangible, intangible, or...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
This article shows a first step in the development of an immersive virtual tour of the Cathedral of ...
[EN] A large amount of 3D digital models, acquired with reality-based techniques or modelled with CA...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
La ricerca indaga e presenta una filiera che, partendo dalla documentazione digitale e dal rilievo 3...
Abstract The archaeological project on the hill of Poggio Imperiale began in 1992. Fr...
Con l’avvento delle nuove applicazioni di Realtà Virtuale e Realtà Aumentata la comunicazione dei da...
3D Computer Graphic and Virtual Reality are already widely known and used in scientific research. The...
Virtual Reality applications, such as 3D modelling for exemple, has lately joined research, first wi...
none3Ristudiare, ricostruire, comunicare Pompei oggi: archeologia contestuale e ICT. Il contributo d...
Technology makes a breakthrough from early 2000s. With the hardware evolution, researchers pursue te...
This paper presents a workflow developed thanks to the collaboration between archae- ologists and en...
Virtual Reality proposes different innovative solutions for the fruition of tangible, intangible, or...
The research focuses on the generation of 3D models aimed at creating interactive virtual environmen...
This article shows a first step in the development of an immersive virtual tour of the Cathedral of ...
[EN] A large amount of 3D digital models, acquired with reality-based techniques or modelled with CA...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The research that is proposed concerns the experimentation, applied to case studies, of modern metho...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...