This paper presents a novel input device design for capturing gestures. The system is based on commodity components and combines accelerometers, gyroscopes and bend sensors. It is a low-power, low-cost hand device, characterized by extreme wearability thanks to wireless communication support and small form-factor. It can be used as a stand-alone platform or combined with other wireless sensor nodes in a body area network. The system has been tested as input interface for moving a virtual three-dimensional hand in real-time
Human-computer interaction (HCI) and virtual reality applications pose the challenge of enabling rea...
Mobile devices have evolved into powerful computing platforms. As computing capabilities grow and si...
This paper suggests a low-cost way to enable 3D hand interaction based on the frame capturing functi...
This paper presents a novel input device design for capturing gestures. The system is based on commo...
This paper presents 3motion, a novel 3D gesture interaction system consisting of a low-cost, lightwe...
We present a novel technique implementing barehanded interaction with virtual 3D content by employin...
13th ACM SIGGRAPH conference and exhibition on computer graphics and interactive techniques in Asia,...
Hand gesture recognition is an emerging field of technology in robotics and human-computer interacti...
The purpose of this project is to create a library that will allow its users to control 3D applicati...
In this paper, the challenges associated with the design of new generation hand motion capture devic...
The field of human-machine interfaces keeps evolving at a steady pace. In recent years gesture recog...
We present a light-weight real-time applicable 3D-gesture recognition system on mobile devices for i...
We envision to add context awareness and ambient intelligence to edutainment and computer gaming app...
With the advent of various video game consoles and tablet devices gesture recognition got quite popu...
Evolution of user interfaces shapes the change in the human-computer interaction. With rapid emerge ...
Human-computer interaction (HCI) and virtual reality applications pose the challenge of enabling rea...
Mobile devices have evolved into powerful computing platforms. As computing capabilities grow and si...
This paper suggests a low-cost way to enable 3D hand interaction based on the frame capturing functi...
This paper presents a novel input device design for capturing gestures. The system is based on commo...
This paper presents 3motion, a novel 3D gesture interaction system consisting of a low-cost, lightwe...
We present a novel technique implementing barehanded interaction with virtual 3D content by employin...
13th ACM SIGGRAPH conference and exhibition on computer graphics and interactive techniques in Asia,...
Hand gesture recognition is an emerging field of technology in robotics and human-computer interacti...
The purpose of this project is to create a library that will allow its users to control 3D applicati...
In this paper, the challenges associated with the design of new generation hand motion capture devic...
The field of human-machine interfaces keeps evolving at a steady pace. In recent years gesture recog...
We present a light-weight real-time applicable 3D-gesture recognition system on mobile devices for i...
We envision to add context awareness and ambient intelligence to edutainment and computer gaming app...
With the advent of various video game consoles and tablet devices gesture recognition got quite popu...
Evolution of user interfaces shapes the change in the human-computer interaction. With rapid emerge ...
Human-computer interaction (HCI) and virtual reality applications pose the challenge of enabling rea...
Mobile devices have evolved into powerful computing platforms. As computing capabilities grow and si...
This paper suggests a low-cost way to enable 3D hand interaction based on the frame capturing functi...