The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researchers have addressed the problem of synthesizing models automatically. Traditional modeling approaches often require a user to guide the synthesis process and to look after the geometry being synthesized, but user attention is expensive, and reducing user interaction is therefore desirable. I present a scheme for the automatic creation of geometry by deforming surfaces. My scheme includes a novel surface representation; it is an explicit representation consisting of points and edges, but it is not a traditional polygonal mesh. The novel surface representation is paired with a resampling policy to control the surface density and its evolution du...
Geometry processing has witnessed tremendous development in the last few decades. Starting from acqu...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
International audienceWe present a method to generate procedural models with global structures, such...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
In this thesis, we advocate that Computer-Aided Engineering could benefit from a Geometric Deep Lear...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
Accurate computational representations of highly deformable surfaces are indispensable in the fields...
This thesis presents a new procedural paradigm for modelling. The method combines the benefit of com...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
During the last decades, researchers of the computer graphics community have been developing techniq...
dissertationThis research focuses on the generation of representational structure from unstructured ...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
We present a geometry processing framework that allows direct manipulation or preservation of positi...
Geometry processing has witnessed tremendous development in the last few decades. Starting from acqu...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
International audienceWe present a method to generate procedural models with global structures, such...
The virtual worlds of Computer Graphics are populated by geometric objects, called models. Researche...
In this thesis, we advocate that Computer-Aided Engineering could benefit from a Geometric Deep Lear...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
Accurate computational representations of highly deformable surfaces are indispensable in the fields...
This thesis presents a new procedural paradigm for modelling. The method combines the benefit of com...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
During the last decades, researchers of the computer graphics community have been developing techniq...
dissertationThis research focuses on the generation of representational structure from unstructured ...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
We present a geometry processing framework that allows direct manipulation or preservation of positi...
Geometry processing has witnessed tremendous development in the last few decades. Starting from acqu...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
International audienceWe present a method to generate procedural models with global structures, such...