Digital games have become a social medium. Players are often socially motivated to play games and actively seek out games that offer social interactions. Early studies on games such as World of Warcraft demonstrate that players can form meaningful bonds within the game. Catering to this trend, most game titles now include multiplayer experiences in their gameplay. Despite the growing popularity of social elements within play, we still have little empirically-founded guidance on how to effectively design for social experiences. If we want to design for social play, we have to understand what makes games social. What are the properties of play that are responsible for facilitating social ties between players? We address this question by synth...
The socio-technological transformation of digital games means that they are no longer single-player,...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
People who play video games do so in a range of social contexts: alone, with people they know and do...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
Play is a fundamental component of human development and is an important means of forming healthy re...
Researchers have found that games are sites for rich forms of sociality. However, there has been com...
This dissertation deals with the question how and why digital games are important in in the lives of...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
The increasingly social nature of gaming suggests the importance of understanding its associated exp...
This paper analyzes the social mechanics in top social games. It identifies several mechanisms by wh...
This study explores how distributing the controls of a video game among multiple players affects the...
The importance of relatedness in collocated multiplayer video games should not be underestimated. In...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
The socio-technological transformation of digital games means that they are no longer single-player,...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
People who play video games do so in a range of social contexts: alone, with people they know and do...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
Play is a fundamental component of human development and is an important means of forming healthy re...
Researchers have found that games are sites for rich forms of sociality. However, there has been com...
This dissertation deals with the question how and why digital games are important in in the lives of...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
The increasingly social nature of gaming suggests the importance of understanding its associated exp...
This paper analyzes the social mechanics in top social games. It identifies several mechanisms by wh...
This study explores how distributing the controls of a video game among multiple players affects the...
The importance of relatedness in collocated multiplayer video games should not be underestimated. In...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
The socio-technological transformation of digital games means that they are no longer single-player,...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
People who play video games do so in a range of social contexts: alone, with people they know and do...