Unrealistic Mixed Reality (MR) experiences can be caused by unprocessed occlusions between real and augmented objects during interactions. Depth knowledge is indeed key to achieve a seamless visualisation when a bare hand interacts with an augmented object. This can be addressed by blending real-time 3D finger tracking information with the visualisation of the hand in MR. We propose an approach that automatically localises the hand in RGB images and associates the respective depth; estimated with an auxiliary infrared stereo camera used for hand tracking; to each RGB hand pixel. Because misalignments between the outline of the hand and its depth may occur due to tracking errors; we use the distance transform algorithm to densely associate d...
Time-of-Flight (ToF) and other IR-based cameras that register depth are becoming more and more affor...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
International audienceIn mobile applications, it is crucial to provide intuitive means for 2D and 3D...
Due to the need to interact with virtual objects, the hand-object interaction has become an importan...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
Rapid advances in human–computer interaction interfaces have been promising a realistic environment ...
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentri...
A mixed reality environment, namely the space resulting from displaying virtual contents co-register...
By dynamically enhancing the reality with a wide range of applications, augmented reality has been d...
The illusion of the co-existence of virtual objects in the physical world, which is the essence of M...
This paper suggests a low-cost way to enable 3D hand interaction based on the frame capturing functi...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
In this paper we present a purely vision based implementation of markerless hand detection and track...
In this paper we describe a computer vision-based 3D hand tracking system for a multimodal Augmented...
In this paper novel 2D-hand tracking algorithms used in a system for hand gesture interaction are pr...
Time-of-Flight (ToF) and other IR-based cameras that register depth are becoming more and more affor...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
International audienceIn mobile applications, it is crucial to provide intuitive means for 2D and 3D...
Due to the need to interact with virtual objects, the hand-object interaction has become an importan...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
Rapid advances in human–computer interaction interfaces have been promising a realistic environment ...
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentri...
A mixed reality environment, namely the space resulting from displaying virtual contents co-register...
By dynamically enhancing the reality with a wide range of applications, augmented reality has been d...
The illusion of the co-existence of virtual objects in the physical world, which is the essence of M...
This paper suggests a low-cost way to enable 3D hand interaction based on the frame capturing functi...
Recently there has been a wide range of research in the application of Augmented Reality. Advanced A...
In this paper we present a purely vision based implementation of markerless hand detection and track...
In this paper we describe a computer vision-based 3D hand tracking system for a multimodal Augmented...
In this paper novel 2D-hand tracking algorithms used in a system for hand gesture interaction are pr...
Time-of-Flight (ToF) and other IR-based cameras that register depth are becoming more and more affor...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
International audienceIn mobile applications, it is crucial to provide intuitive means for 2D and 3D...