Gamification has been successfully applied in several application domains to persuade people to reach to a certain goal. However, such persuasive technologies have concerns to keep players engaged and to sustain newly acquired behaviors for a long term. One option to tackle this issue is personalizing the gamified experience for each individual player. To this end, we developed a framework that can personalize the game content by proposing to players challenges that are tailored to their profiles and game histories. In this paper we present a Machine Learning module that optimizes the challenge selection process and the evaluation results within an on-the-field game promoting sustainable mobility habits
The advancements in technology and the increased use of internet, digital business models and Intern...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
The gamification process is gaining increasing interest in many different environments such as educa...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
While gamification is often effective in incentivizing behavioral changes, well-known limitations co...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
Personalization is an upcoming trend in gamification research, with several researchers proposing th...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
Gamification is increasingly used to build solutions for driving the behaviour of target users' popu...
International audienceMany learning environments are deserted by the learners, even if they are effe...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Mobile games have been around for quite a while now, but there are not that many games available tha...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
International audienceMany learning environments are deserted by the learners, even if they are effe...
The advancements in technology and the increased use of internet, digital business models and Intern...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
The gamification process is gaining increasing interest in many different environments such as educa...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
While gamification is often effective in incentivizing behavioral changes, well-known limitations co...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
Personalization is an upcoming trend in gamification research, with several researchers proposing th...
Motivating people to change their mobility behaviour patterns towards more sustainable forms of mobi...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
Gamification is increasingly used to build solutions for driving the behaviour of target users' popu...
International audienceMany learning environments are deserted by the learners, even if they are effe...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Mobile games have been around for quite a while now, but there are not that many games available tha...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
International audienceMany learning environments are deserted by the learners, even if they are effe...
The advancements in technology and the increased use of internet, digital business models and Intern...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
The gamification process is gaining increasing interest in many different environments such as educa...