Gamification has been applied in software engineering contexts, and more recently in requirements engineering with the purpose of improving the motivation and engagement of people performing specific engineering tasks. But often an objective evaluation that the resulting gamified tasks successfully meet the intended goal is missing. On the other hand, current practices in designing gamified processes seem to rest on a try, test and learn approach, rather than on first principles design methods. Thus empirical evaluation should play an even more important role.We combined gamification and automated reasoning techniques to support collaborative requirements prioritization in software evolution. A first prototype has been evaluated in the cont...
Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
Gamification is receiving more and more attention by researchers and practitioners who want to motiv...
Prioritizing requirements is a crucial ingredient of successful Requirements Engineering (RE). The p...
Automated decision-making techniques are useful to support engineers when performing requirements en...
Sponsored by ACM and IEEE CSIn this notes paper we report on a preliminary qualitative evaluation of...
Automated decision-making techniques have been proposed to support engineers in selecting and priori...
Research on software development teams, both co-located and virtual, reveals that additional focus i...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification typically refers to the use of game elements in a business context in order to change u...
One of the fundamental skill that every professional should have, especially in the area of software...
Context Since its inception around 2010, gamification has become one of the top technology and softw...
Abstract. In the last few years, Gamification has proved effective for motivating users in using sof...
[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality...
Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
Gamification is receiving more and more attention by researchers and practitioners who want to motiv...
Prioritizing requirements is a crucial ingredient of successful Requirements Engineering (RE). The p...
Automated decision-making techniques are useful to support engineers when performing requirements en...
Sponsored by ACM and IEEE CSIn this notes paper we report on a preliminary qualitative evaluation of...
Automated decision-making techniques have been proposed to support engineers in selecting and priori...
Research on software development teams, both co-located and virtual, reveals that additional focus i...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification typically refers to the use of game elements in a business context in order to change u...
One of the fundamental skill that every professional should have, especially in the area of software...
Context Since its inception around 2010, gamification has become one of the top technology and softw...
Abstract. In the last few years, Gamification has proved effective for motivating users in using sof...
[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality...
Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out...
Gamification is increasingly applied to engage people in performing tool-supported collaborative tas...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...