Temporal networks are data structures for representing and reasoning about temporal constraints on activities. Many kinds of temporal networks have been defined in the literature, differing in their expressiveness. The simplest kinds of networks have polynomial algorithms for determining their temporal consistency or different levels of controllability, but corresponding algorithms for more expressive networks (e.g., those that include observation nodes or disjunctive constraints) have so far been unavailable. This paper introduces a new approach to determine the dynamic controllability of a very expressive class of temporal networks that accommodates observation nodes and disjunctive constraints. The approach is based on encoding the dy...
A Simple Temporal Network with Uncertainty (STNU) is a framework for representing and reasoning abou...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
Temporal networks are data structures for representing and reasoning about temporalconstraints on ac...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
Temporal networks are expressive formalisms employed in AI to model, validate, and execute temporal ...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
We define Access-Controlled Temporal Networks (ACTNs) as an extension of Conditional Simple Temporal...
We define Access-Controlled Temporal Networks (ACTNs) as an extension of Conditional Simple Temporal...
A Conditional Simple Temporal Network with Uncertainty and Decisions (CSTNUD) is a for- malism to m...
The Temporal Network with Uncertainty (TNU) modeling framework is used to represent temporal knowled...
An important issue for temporal planners is the ability to handle temporal uncertainty. We revisit t...
In temporal planning, many different temporal network formalisms are used to model real world situat...
Abstract: A Simple Temporal Network (STN) is a structure containing time-points and temporal constra...
A Simple Temporal Network with Uncertainty (STNU) is a framework for representing and reasoning abou...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
Temporal networks are data structures for representing and reasoning about temporalconstraints on ac...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
Temporal networks are expressive formalisms employed in AI to model, validate, and execute temporal ...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
We define Access-Controlled Temporal Networks (ACTNs) as an extension of Conditional Simple Temporal...
We define Access-Controlled Temporal Networks (ACTNs) as an extension of Conditional Simple Temporal...
A Conditional Simple Temporal Network with Uncertainty and Decisions (CSTNUD) is a for- malism to m...
The Temporal Network with Uncertainty (TNU) modeling framework is used to represent temporal knowled...
An important issue for temporal planners is the ability to handle temporal uncertainty. We revisit t...
In temporal planning, many different temporal network formalisms are used to model real world situat...
Abstract: A Simple Temporal Network (STN) is a structure containing time-points and temporal constra...
A Simple Temporal Network with Uncertainty (STNU) is a framework for representing and reasoning abou...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...