Multimedia generation for a location-aware system has to take into account the fact that moving in a physical space and seeking for information is a cognitive as well as a psycho-motor experience. The surrounding environment attracts, distracts, provides evidence, reinforces understanding, conveys information. It plays -we propose- the role of a medium, to be deliberately allocated and coordinated with the others. In this respect, multimodality plays a key role in emphasizing the prominence of this medium and in overcoming its staticity. Reference is made to two location-aware prototypes for individualised presentation of cultural sites
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Virtual environments are effective tools for the representation and communication of cultural herita...
The HyperAudio system aims at better supporting a user while visiting a museum by combining location...
A museum visit is a personal experience encompassing both cognitive aspects (e.g. the elaboration o...
McLuhan's statement, "the medium is the message" is all-present in discussions within the media comm...
The HyperAudio system aims at better supporting a user while visiting a museum by combining location...
This paper highlights the role of Communication Design as an agent for the promotion of territory. ...
Abstract — This paper explores the idea of interactive narrative systems which are site specific an...
We are beginning to make use of technology that intervenes in the contents of the communication. Lan...
This work describes a design of a multimedia content delivery system based on context, to provide mu...
Language processing has a large practical potential in intelligent interfaces if we take into accoun...
This paper describes metaphors and design strategies used to conceive and develop a hand-held, locat...
We have yet to create the ultimate interactive experience. Why is that so, and how can that change? ...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
With the rapidly emerging development of technology-mediated tourism experiences and place-based dig...
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Virtual environments are effective tools for the representation and communication of cultural herita...
The HyperAudio system aims at better supporting a user while visiting a museum by combining location...
A museum visit is a personal experience encompassing both cognitive aspects (e.g. the elaboration o...
McLuhan's statement, "the medium is the message" is all-present in discussions within the media comm...
The HyperAudio system aims at better supporting a user while visiting a museum by combining location...
This paper highlights the role of Communication Design as an agent for the promotion of territory. ...
Abstract — This paper explores the idea of interactive narrative systems which are site specific an...
We are beginning to make use of technology that intervenes in the contents of the communication. Lan...
This work describes a design of a multimedia content delivery system based on context, to provide mu...
Language processing has a large practical potential in intelligent interfaces if we take into accoun...
This paper describes metaphors and design strategies used to conceive and develop a hand-held, locat...
We have yet to create the ultimate interactive experience. Why is that so, and how can that change? ...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
With the rapidly emerging development of technology-mediated tourism experiences and place-based dig...
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Virtual environments are effective tools for the representation and communication of cultural herita...
The HyperAudio system aims at better supporting a user while visiting a museum by combining location...