Desensitization to video games and emotion recognition were studied. It was done by testing hypotheses made using General Learning Model (Buckley & Anderson, 2006): long-term experience with media containing violence will change the evaluation of pictures containing violence by making them more pleasant and emotion recognition will change. Research participants were 4 men and 11 women, participant age varied between 19 and 24 years, mean age – 19,93 years. In the study research participants evaluated pictures from International Affective Picture System (Lang, Bradley, & Cuthbert, 2008) and completed emotion recognition task (Diaz, Wong, Hodgins, Chiu, & Goghari, 2016) while their frontal lobe activity was measured using FNIR to acquire the ...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social b...
This study analysed the effects of playing a violent video game on emotional desensitisation. A samp...
Previous video game research has not focused on personality variables that may result in variations ...
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and ...
Developmental changes during adolescence may make youth susceptible to violent media effects. Two st...
Potential effects of violent videogames have been broadly discussed regarding their association with...
Previous research has shown that media violence exposure can cause desensitization to violence, whic...
Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, ...
Exposure to violence in video games has been associated with a desensitization toward violent conten...
The current study examined the long-term effects of video game violence on aggressiveness and facial...
Action video gaming (AVG) experience has been found related to sensorimotor and attentional developm...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Background/Aims: It is a common concern in the research field and the community that habitual violen...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social b...
This study analysed the effects of playing a violent video game on emotional desensitisation. A samp...
Previous video game research has not focused on personality variables that may result in variations ...
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and ...
Developmental changes during adolescence may make youth susceptible to violent media effects. Two st...
Potential effects of violent videogames have been broadly discussed regarding their association with...
Previous research has shown that media violence exposure can cause desensitization to violence, whic...
Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, ...
Exposure to violence in video games has been associated with a desensitization toward violent conten...
The current study examined the long-term effects of video game violence on aggressiveness and facial...
Action video gaming (AVG) experience has been found related to sensorimotor and attentional developm...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
Background/Aims: It is a common concern in the research field and the community that habitual violen...
A divide exists in the video game effects literature, such that one branch of research indicates har...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social b...