Masteroppgave i informasjons- og kommunikasjonsteknologi 2008 – Universitetet i Agder, GrimstadWhat will you fell when play with an unchangeable AI in RTS game? Of cause, it is boring. You can beat them easily and that’s no fun. In this research, we will try to design an AI with learning-ability and return the fun to players. We firstly abstract a simple AI mode, and then implement a suitable learning method . Due to some developing problems, we simulate the system (ORTS). Finally, we establish a new learning system for RTS AI. It’s an advanced point system based on the conception of the evaluation system in commercial RTS game . Decision making processes could depend on the points of each unit. Point is calculated by unit informatio...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically...
The real time strategy (RTS) environment is a strong platform for simulating complex tactical proble...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent ...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
Abstract—One of the important challenges in Real Time Strategy games is to construct GameAI. Using c...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
Thesis (Master's)--University of Washington, 2015The multifaceted complexity of real-time strategy (...
Real-Time Strategy (RTS) Game is a quite popular video game genre. The uniqueness of RTS Games is th...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically...
The real time strategy (RTS) environment is a strong platform for simulating complex tactical proble...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent ...
© 2014 ACM. Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more real...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
Abstract—One of the important challenges in Real Time Strategy games is to construct GameAI. Using c...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
Thesis (Master's)--University of Washington, 2015The multifaceted complexity of real-time strategy (...
Real-Time Strategy (RTS) Game is a quite popular video game genre. The uniqueness of RTS Games is th...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically...
The real time strategy (RTS) environment is a strong platform for simulating complex tactical proble...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...