A listening experiment is presented in which subjects rated the perceived differences in terms of spaciousness and timbre between a headphone-based headtracked dummy head auralization of a sound source in different rooms and a headphone-based headtracked auralization of a spherical microphone array recording of the same scenario. The underlying auralizations were based on mea- sured impulse responses to assure equal conditions. Rigid-sphere arrays with different amounts of microphones ranging from 50 to up to 1202 were emulated through sequential measurements, and spherical harmonics orders of up to 12 were tested. The results show that the array auralizations are partially indistinguishable from the direct dummy head auralization at a sphe...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
Dynamic binaural synthesis requires binaural room impulse responses (BRIRs) for each head orientatio...
Ambisonics to binaural rendering has become the de facto format for processing and reproducing spati...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Spherical microphone arrays (SMAs) are widely used to capture spatial sound fields that can then be ...
The technique of rendering binaural room impulse responses from spatial data captured by spherical m...
Many approaches for the capture and auralization of real acoustic spaces have been proposed over the...
International audienceMicrophone arrays are commonly used to capture sound fields. As the number of ...
International audienceMicrophone arrays are commonly used to capture sound fields. As the number of ...
International audienceMicrophone arrays are commonly used to capture sound fields. As the number of ...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
Acoustic room responses usually comprise components that propagate in non-horizontal directions. Oft...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
Dynamic binaural synthesis requires binaural room impulse responses (BRIRs) for each head orientatio...
Ambisonics to binaural rendering has become the de facto format for processing and reproducing spati...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Spherical microphone arrays (SMAs) are widely used to capture spatial sound fields that can then be ...
The technique of rendering binaural room impulse responses from spatial data captured by spherical m...
Many approaches for the capture and auralization of real acoustic spaces have been proposed over the...
International audienceMicrophone arrays are commonly used to capture sound fields. As the number of ...
International audienceMicrophone arrays are commonly used to capture sound fields. As the number of ...
International audienceMicrophone arrays are commonly used to capture sound fields. As the number of ...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
Acoustic room responses usually comprise components that propagate in non-horizontal directions. Oft...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
The incorporation of source directivity is important for a plausible and authentic auralization. Whi...
Dynamic binaural synthesis requires binaural room impulse responses (BRIRs) for each head orientatio...
Ambisonics to binaural rendering has become the de facto format for processing and reproducing spati...