Very few attempts have been made to address the problem of modeling and adapting complex mental attitudes in multi-agent environments. In this paper, we introduce the concept of scene static description and propose a categorization of actors' mental and physical attitudes, based on the concepts of role, status , and behavior. We also model background knowledge of a scene through spatial and temporal statements. This categorization allows an elegant modeling of actors' beliefs and bluff intentions, including recursive ones, directed towards other actors. Beliefs and bluff intentions are two critical characteristics of conflicting multi-agent environments. Based on the assumption that the use of abstraction facilitates and enhances reasoning,...
galitsky @ dimacs.rutgers.edu This study addresses the problem of constructing an adequate strategy ...
Models of human behaviours used in multi-agent simulations are limited by the ability of introspecti...
The simulation tools have already been tested for the study of many phenomena, but to simulate human...
We study in this thesis the problem of social attitude formation and dynamics using multi agent simu...
Nous étudions dans cette thèse la formation et la dynamique des attitudes sociales à l'aide de la si...
This work presents a new agent model based in three main topics: emotional psychology (OCC list of e...
Role playing games can be used as participatory methods for joint management of environmental resour...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
[Departement_IRSTEA]Eaux [TR1_IRSTEA]GEUSI [Encadrant_IRSTEA]Barreteau, O.Role playing games can be ...
This PhD thesis aims at improving the design of multi-agent systems, thanks to the study and the mod...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
In this thesis, we introduced a cognitive planning framework that can be used to endow artificial ag...
This paper presents a novel learning framework to pro-vide computer game agents the ability to adapt...
Theory of mind (ToM) refers to the ability to understand oneself’s and others’ mental states. The ma...
Les simulations sociales ont besoin d’agents au comportement réaliste pour être utilisées comme outi...
galitsky @ dimacs.rutgers.edu This study addresses the problem of constructing an adequate strategy ...
Models of human behaviours used in multi-agent simulations are limited by the ability of introspecti...
The simulation tools have already been tested for the study of many phenomena, but to simulate human...
We study in this thesis the problem of social attitude formation and dynamics using multi agent simu...
Nous étudions dans cette thèse la formation et la dynamique des attitudes sociales à l'aide de la si...
This work presents a new agent model based in three main topics: emotional psychology (OCC list of e...
Role playing games can be used as participatory methods for joint management of environmental resour...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
[Departement_IRSTEA]Eaux [TR1_IRSTEA]GEUSI [Encadrant_IRSTEA]Barreteau, O.Role playing games can be ...
This PhD thesis aims at improving the design of multi-agent systems, thanks to the study and the mod...
This paper presents a novel learning framework to provide computer game agents the ability to adapt ...
In this thesis, we introduced a cognitive planning framework that can be used to endow artificial ag...
This paper presents a novel learning framework to pro-vide computer game agents the ability to adapt...
Theory of mind (ToM) refers to the ability to understand oneself’s and others’ mental states. The ma...
Les simulations sociales ont besoin d’agents au comportement réaliste pour être utilisées comme outi...
galitsky @ dimacs.rutgers.edu This study addresses the problem of constructing an adequate strategy ...
Models of human behaviours used in multi-agent simulations are limited by the ability of introspecti...
The simulation tools have already been tested for the study of many phenomena, but to simulate human...