This study examines the use of eye tracking sensors as a means to identify children's behavior in attention-enhancement therapies. For this purpose, a set of data collected from 32 children with different attention skills is analyzed during their interaction with a set of puzzle games. The authors of this study hypothesize that participants with better performance may have quantifiably different eye-movement patterns from users with poorer results. The use of eye trackers outside the research community may help to extend their potential with available intelligent therapies, bringing state-of-the-art technologies to users. The use of gaze data constitutes a new information source in intelligent therapies that may help to build new approaches...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
Eye tracking research is essential in certain domains, such as visual perception, human-computer int...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Eye trackers allow for the collection of eye gaze data. These data can include eye gaze points which...
In recent decades, the use of technological resources such as the eye tracking methodology is provid...
Background: Recent studies suggest that computerized puzzle games are enjoyable, easy to play, and e...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
Eye tracking research is essential in certain domains, such as visual perception, human-computer int...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Eye trackers allow for the collection of eye gaze data. These data can include eye gaze points which...
In recent decades, the use of technological resources such as the eye tracking methodology is provid...
Background: Recent studies suggest that computerized puzzle games are enjoyable, easy to play, and e...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...