Purpose: Feeling sense of full immersion in computer-generated interactive environments often occurs when the user is enjoying the contents and physiologically and behaviorally responding to the events from that world as if they were real. In this state, the individual may feel embodied in the simulated world even more than in the real world. Although the method of interaction could influence this embodied state during immersive experiencing, the brain mechanism has not yet been investigated. Here we directly investigate brain activities related to an embodied state according to the type of interaction. Methods: Our method uses fMRI scanning during interaction with a virtual avatar using a real-action paradigm and using a simple button as ...
When looking to our reflection, or moving a video-game character, we see our own movement preformed ...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Virtual reality (VR) provides a virtual experiment (VE) context consisting of information presented ...
We investigated whether observation of actions reproduced in three-dimensional virtual reality would...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
Contains fulltext : 102600.pdf (publisher's version ) (Open Access)Millions of peo...
Millions of people worldwide engage in online role-playing with their avatar, a virtual agent that r...
Different studies suggest that Virtual Reality (VR) is an effective tool for behavioural health, wit...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
The sense of embodiment in virtual reality is a strong case of body ownership illusion, effectively ...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
Controlling artificial virtual or physical agents is a fundamental challenge for both neuroscience ...
Human self-consciousness relies on the ability to distinguish between oneself and others. We sought ...
When looking to our reflection, or moving a video-game character, we see our own movement preformed ...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Virtual reality (VR) provides a virtual experiment (VE) context consisting of information presented ...
We investigated whether observation of actions reproduced in three-dimensional virtual reality would...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
Contains fulltext : 102600.pdf (publisher's version ) (Open Access)Millions of peo...
Millions of people worldwide engage in online role-playing with their avatar, a virtual agent that r...
Different studies suggest that Virtual Reality (VR) is an effective tool for behavioural health, wit...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
The sense of embodiment in virtual reality is a strong case of body ownership illusion, effectively ...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
Controlling artificial virtual or physical agents is a fundamental challenge for both neuroscience ...
Human self-consciousness relies on the ability to distinguish between oneself and others. We sought ...
When looking to our reflection, or moving a video-game character, we see our own movement preformed ...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...
When we look at our body parts, we are immediately aware that they belong to us and we rarely doubt ...