Game theory presumes that agents have unique preference orderings over outcomes that prescribe unique preference orderings over actions in response to other players’ actions, independent of other players’ preferences. This independence assumption is necessary to permit game-theoretic best response reasoning, but at odds with introspection, because preferences toward one another often dynamically depend on each other. In this note, we propose a model of interactive preferences. The model is validated with data from a laboratory experiment. The main finding of our study is that pro-sociality diminishes over the course of the interactions
In this paper we study the evolutionary selection of socially sensitive preferences in the context o...
Departures from pure self interest in economic experiments have recently inspired models of "social ...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...
Game theory presumes that agents have unique preference orderings over outcomes that prescribe uniqu...
Neoclassical noncooperative game theory is based on a simple, yet powerful synthesis of mathematical...
It is traditional in experimental games to allow participants to choose only actions or possibly com...
International audienceWe propose an experimental method whose purpose is to remove social concerns i...
This paper presents evidence which challenges the view that techniques which are designed to measure...
\u3cp\u3eModeling the interactions in groups is becoming increasingly important in many application ...
We explore the idea that prosocial behavior in experimental games is driven by social norms imported...
Abstract: It is traditional in experimental games to allow participants to choose only actions or po...
People do not behave strictly so as to maximize monetary payoffs in ex- perimental games such as Pub...
textabstractGame-theoretic models of network formation typically assume that people create relations...
Game-theoretic models of network formation typically assume that people create relations so as to ma...
Game-theoretic models of network formation typically assume that people create relations so as to ma...
In this paper we study the evolutionary selection of socially sensitive preferences in the context o...
Departures from pure self interest in economic experiments have recently inspired models of "social ...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...
Game theory presumes that agents have unique preference orderings over outcomes that prescribe uniqu...
Neoclassical noncooperative game theory is based on a simple, yet powerful synthesis of mathematical...
It is traditional in experimental games to allow participants to choose only actions or possibly com...
International audienceWe propose an experimental method whose purpose is to remove social concerns i...
This paper presents evidence which challenges the view that techniques which are designed to measure...
\u3cp\u3eModeling the interactions in groups is becoming increasingly important in many application ...
We explore the idea that prosocial behavior in experimental games is driven by social norms imported...
Abstract: It is traditional in experimental games to allow participants to choose only actions or po...
People do not behave strictly so as to maximize monetary payoffs in ex- perimental games such as Pub...
textabstractGame-theoretic models of network formation typically assume that people create relations...
Game-theoretic models of network formation typically assume that people create relations so as to ma...
Game-theoretic models of network formation typically assume that people create relations so as to ma...
In this paper we study the evolutionary selection of socially sensitive preferences in the context o...
Departures from pure self interest in economic experiments have recently inspired models of "social ...
It has become an accepted paradigm that humans have "prosocial preferences" that lead to higher leve...