OBJECTIVE: The purpose of this study was to identify the effects of an animation distraction intervention on pain response of preschoolers during venipuncture. METHOD: The research employed a nonequivalent control group pretest-posttest quasi-experimental design. The experimental group (n = 20) was provided with an animation distraction intervention using a laptop computer during their first venipuncture, and the control group (n = 20) received standard treatment. RESULTS: There were statistically significant differences in self-reported pain response, behavioral pain response, blood cortisol, and blood glucose between the experimental group and the control group. CONCLUSION: This intervention requires minimum effort and time and may be ...
Distraction is a pain management technique that has been shown to be successful at reducing pain and...
Objective Using a mixed model design, this study examined the effects of interactive versus passive ...
Objective Using a mixed model design, this study examined the effects of interactive versus passive ...
Background: Today’s society is complex and ever changing children need to grow and learn many ...
Background: Today’s society is complex and ever changing children need to grow and learn many ...
Context Venipuncture has been reported as one of the major sources of pain in the children...
The experimental study that follows was planned to determine the effectiveness of distraction on the...
This study used quasi-experimental research design. Sixty (60) respondents were chosen using purposi...
AIMS: To assess the analgesic effect of passive or active distraction during venipuncture in childr...
Aims: To assess the analgesic effect of passive or active distraction during venipuncture in childre...
Venipuncture is a painful experience stressful for children and distraction seems to be an effective...
AIMS: To assess the analgesic effect of passive or active distraction during venipuncture in childr...
AIMS: To assess the analgesic effect of passive or active distraction during venipuncture in childr...
Venipuncture is a painful experience stressful for children and distraction seems to be an effective...
Distraction is a pain management technique that has been shown to be successful at reducing pain and...
Distraction is a pain management technique that has been shown to be successful at reducing pain and...
Objective Using a mixed model design, this study examined the effects of interactive versus passive ...
Objective Using a mixed model design, this study examined the effects of interactive versus passive ...
Background: Today’s society is complex and ever changing children need to grow and learn many ...
Background: Today’s society is complex and ever changing children need to grow and learn many ...
Context Venipuncture has been reported as one of the major sources of pain in the children...
The experimental study that follows was planned to determine the effectiveness of distraction on the...
This study used quasi-experimental research design. Sixty (60) respondents were chosen using purposi...
AIMS: To assess the analgesic effect of passive or active distraction during venipuncture in childr...
Aims: To assess the analgesic effect of passive or active distraction during venipuncture in childre...
Venipuncture is a painful experience stressful for children and distraction seems to be an effective...
AIMS: To assess the analgesic effect of passive or active distraction during venipuncture in childr...
AIMS: To assess the analgesic effect of passive or active distraction during venipuncture in childr...
Venipuncture is a painful experience stressful for children and distraction seems to be an effective...
Distraction is a pain management technique that has been shown to be successful at reducing pain and...
Distraction is a pain management technique that has been shown to be successful at reducing pain and...
Objective Using a mixed model design, this study examined the effects of interactive versus passive ...
Objective Using a mixed model design, this study examined the effects of interactive versus passive ...