Computer-based simulation games provide an environment to train complex problem-solving skills. Yet, it is largely unknown how the in-game performance of learners varies with different levels of prior knowledge. Based on theories of complex-skill acquisition (e.g., 4C/ID), we derive four performance aspects that prior knowledge may affect: (1) systematicity in approach, (2) accuracy in visual attention and motor reactions, (3) speed in performance, and (4) cognitive load. This study aims to empirically test whether prior knowledge affects these four aspects of performance in a medical simulation game for resuscitation skills training. Participants were 24 medical professionals (experts, with high prior knowledge) and 22 medical students (no...
Dramatic changes to healthcare systems globally have led to increased use of simulation as a pedagog...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Computer-based simulation games provide an environment to train complex problem-solving skills. Yet,...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
International audienceSerious games and gamified simulations are increasingly being used to aid inst...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
In order to be used for skill development and skill maintenance, virtual environments require accura...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
The variety and availability of casual video games presents an exciting opportunity for applications...
This study aims to find out the effect of prior knowledge on the success of humans in a non-rewardin...
In game-based learning, adaptive scaffolding can enhance the learning of domain-specific skills, kno...
Research has shown that performance in visual domains depends on domain-specific cognitive and perce...
The purpose of this study was to explore the variables that might affect the learning outcomes of a ...
Dramatic changes to healthcare systems globally have led to increased use of simulation as a pedagog...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
Recent literature on video game experience and training discussed the issue of specificity vs genera...
Computer-based simulation games provide an environment to train complex problem-solving skills. Yet,...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
International audienceSerious games and gamified simulations are increasingly being used to aid inst...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
In order to be used for skill development and skill maintenance, virtual environments require accura...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
The variety and availability of casual video games presents an exciting opportunity for applications...
This study aims to find out the effect of prior knowledge on the success of humans in a non-rewardin...
In game-based learning, adaptive scaffolding can enhance the learning of domain-specific skills, kno...
Research has shown that performance in visual domains depends on domain-specific cognitive and perce...
The purpose of this study was to explore the variables that might affect the learning outcomes of a ...
Dramatic changes to healthcare systems globally have led to increased use of simulation as a pedagog...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
Recent literature on video game experience and training discussed the issue of specificity vs genera...