Consider people dividing their time and effort between friends, interest clubs, and reading seminars. These are all reciprocal interactions, and the reciprocal processes determine the utilities of the agents from these interactions. To advise on efficient effort division, we determine the existence and efficiency of the Nash equilibria of the game of allocating effort to such projects. When no minimum effort is required to receive reciprocation, an equilibrium always exists, and if acting is either easy to everyone, or hard to everyone, then every equilibrium is socially optimal. If a minimal effort is needed to participate, we prove that not contributing at all is an equilibrium, and for two agents, also a socially optimal equilibrium can ...
The n-player public goods game, the basic model of decentralized social cooperation in non-market se...
This paper studies how organizations seek to promote cooperation between their members when individu...
Public projects can succeed or fail for many reasons such as the feasibility of the original goal an...
Consider people dividing their time and effort between friends, interest clubs, and reading seminars...
Much of what agents (people, robots, etc.) do is dividing effort between several activities. In orde...
Shared effort games model people's contribution to projects and sharing the obtained profits. Those ...
A paper needs to be good enough to be published; a grant proposal needs to be sufficiently convincin...
A paper needs to be good enough to be published; a grant proposal needs to be sufficiently convincin...
We study techniques to incentivize self-interested agents to form so-cially desirable solutions in s...
A simple expression is derived for the optimal strategy in the minimum effort game. This maps from p...
People often have reciprocal habits, almost auto- matically responding to others’ actions. A robot w...
AbstractIn this paper, we investigate the use of reciprocative strategy to induce cooperative behavi...
John F Nash (1950) proposed dynamics for repeated interactions accordingto which agents myopically p...
Reciprocity is a major factor in human social life and accounts for a large part of cooperation in o...
In this paper, we investigate the use of reciprocative strategy to induce cooperative behavior in no...
The n-player public goods game, the basic model of decentralized social cooperation in non-market se...
This paper studies how organizations seek to promote cooperation between their members when individu...
Public projects can succeed or fail for many reasons such as the feasibility of the original goal an...
Consider people dividing their time and effort between friends, interest clubs, and reading seminars...
Much of what agents (people, robots, etc.) do is dividing effort between several activities. In orde...
Shared effort games model people's contribution to projects and sharing the obtained profits. Those ...
A paper needs to be good enough to be published; a grant proposal needs to be sufficiently convincin...
A paper needs to be good enough to be published; a grant proposal needs to be sufficiently convincin...
We study techniques to incentivize self-interested agents to form so-cially desirable solutions in s...
A simple expression is derived for the optimal strategy in the minimum effort game. This maps from p...
People often have reciprocal habits, almost auto- matically responding to others’ actions. A robot w...
AbstractIn this paper, we investigate the use of reciprocative strategy to induce cooperative behavi...
John F Nash (1950) proposed dynamics for repeated interactions accordingto which agents myopically p...
Reciprocity is a major factor in human social life and accounts for a large part of cooperation in o...
In this paper, we investigate the use of reciprocative strategy to induce cooperative behavior in no...
The n-player public goods game, the basic model of decentralized social cooperation in non-market se...
This paper studies how organizations seek to promote cooperation between their members when individu...
Public projects can succeed or fail for many reasons such as the feasibility of the original goal an...