[[abstract]]We propose a simpler and faster method to recognize face. First, we use Kinect to detect frontal face and get depth image information with face, then we portrayed face in OpenGL to construct a three-dimensional face model based on the depth information. The face model also retains texture information of the original face images, and to create a complete change depth of face. It has a good result of repairing the distortion in side face. We can get a set face images with different angles by the method proposed, In recognition part, we use PCA(Principal Component Analysis) to reduce the dimensions, and classified with SVM(Support Vector Machine). The experiments sh...
Face recognition research using automatic or semi-automatic techniques has emerged over the last two...
3D Face Recognition is an active area of research for past several years. For a 3D face recognition...
The main aim of this bachelor's thesis is to suggest a method for increasing the resolution of 3D fa...
[[abstract]]We propose a simpler and faster method to construct 3D face model. First, we extract ASM...
In this paper, we present a new algorithm that utilizes low-quality red, green, blue and depth (RGB-...
The ability to reliantly identify people is an ever growing desire. 3D imaging devices provide major...
A 3D face recognition algorithm has been developed for the Microsoft Kinect in the scope of the fina...
This work describes the process of face synthesis by image morphing from less expensive 3D sensors s...
We present an algorithm that uses a low resolution 3D sensor for robust face recognition under chall...
Modeling the 3D geometry of the face is an important research topic in computer graphics and compute...
Recent years, with the rapid development of face recognition technology in various applications suc...
A 3D face recognition algorithm has been developed for the Microsoft Kinect during the final bachelo...
Face recognition, although being a popular area of research for over a decade has still...
Tato práce se zaměřuje na metody získávání, zpracování a následnou klasifikaci trojrozměrných dat tv...
Three dimensionality (3D) face modeling is an advanced and challenging feature for computer vision, ...
Face recognition research using automatic or semi-automatic techniques has emerged over the last two...
3D Face Recognition is an active area of research for past several years. For a 3D face recognition...
The main aim of this bachelor's thesis is to suggest a method for increasing the resolution of 3D fa...
[[abstract]]We propose a simpler and faster method to construct 3D face model. First, we extract ASM...
In this paper, we present a new algorithm that utilizes low-quality red, green, blue and depth (RGB-...
The ability to reliantly identify people is an ever growing desire. 3D imaging devices provide major...
A 3D face recognition algorithm has been developed for the Microsoft Kinect in the scope of the fina...
This work describes the process of face synthesis by image morphing from less expensive 3D sensors s...
We present an algorithm that uses a low resolution 3D sensor for robust face recognition under chall...
Modeling the 3D geometry of the face is an important research topic in computer graphics and compute...
Recent years, with the rapid development of face recognition technology in various applications suc...
A 3D face recognition algorithm has been developed for the Microsoft Kinect during the final bachelo...
Face recognition, although being a popular area of research for over a decade has still...
Tato práce se zaměřuje na metody získávání, zpracování a následnou klasifikaci trojrozměrných dat tv...
Three dimensionality (3D) face modeling is an advanced and challenging feature for computer vision, ...
Face recognition research using automatic or semi-automatic techniques has emerged over the last two...
3D Face Recognition is an active area of research for past several years. For a 3D face recognition...
The main aim of this bachelor's thesis is to suggest a method for increasing the resolution of 3D fa...