[[abstract]]This study aims to explore whether social presence exhibits an important factor in computer-supported community, using the social presence perspective to analyze how media features and personal factors influence user behavior of virtual community. A survey was conducted on Gamebase which covers four types of virtual communities. Empirical data were gathered using online questionnaire with 254 respondents. The result showed that communication richness of social presence contributes to the virtual community loyalty, while medium richness does not influence virtual community loyalty. Results indicated that reciprocal interaction and interpersonal trust have positive effects on medium richness, whereas social interaction and in...
Virtual communities constitute an important attribute through which social dialogues are mediated. T...
A research model of individual users' continuance intention to use virtual communities is proposed a...
With more than one third of the world's population online, the Internet has become part of modern li...
Virtual communities constitute an online environment that offers not only a new form of communicatio...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
[[abstract]]Purpose – Although the number of virtual communities has increased dramatically over the...
The influence of presence on users attitudes and behavior is widely reported in the literature. Howe...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
The benefits of virtual communities in increasing firms' profits, instilling knowledge in consumers,...
[[abstract]]With the rapid proliferation of the Internet, virtual communities (VCs) based on common ...
Virtual communities provide an important venue for knowledge sharing. Prior research has demonstrate...
This paper aims to determine whether social cohesion can be informed by current practices of virtual...
Virtual communities that feature avatars are an emerging social software business model on the Inter...
Extant studies generally recognise that virtual community building is an effective marketing program...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Virtual communities constitute an important attribute through which social dialogues are mediated. T...
A research model of individual users' continuance intention to use virtual communities is proposed a...
With more than one third of the world's population online, the Internet has become part of modern li...
Virtual communities constitute an online environment that offers not only a new form of communicatio...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
[[abstract]]Purpose – Although the number of virtual communities has increased dramatically over the...
The influence of presence on users attitudes and behavior is widely reported in the literature. Howe...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
The benefits of virtual communities in increasing firms' profits, instilling knowledge in consumers,...
[[abstract]]With the rapid proliferation of the Internet, virtual communities (VCs) based on common ...
Virtual communities provide an important venue for knowledge sharing. Prior research has demonstrate...
This paper aims to determine whether social cohesion can be informed by current practices of virtual...
Virtual communities that feature avatars are an emerging social software business model on the Inter...
Extant studies generally recognise that virtual community building is an effective marketing program...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Virtual communities constitute an important attribute through which social dialogues are mediated. T...
A research model of individual users' continuance intention to use virtual communities is proposed a...
With more than one third of the world's population online, the Internet has become part of modern li...