A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an adversarial evader. We study a pursuit-evasion game which takes place in a known polygonal environment. The goal of the pursuer is to capture the evader by moving onto its location. The players can observe each others' locations only if they can "see" each other - i.e., if the line segment connecting their locations lies entirely inside the polygonal environment. The complexity of representing the information available to the players at a given time makes solving pursuit-evasion games with visibility limitations difficult. We represent the state of the game using an efficient visibility-based decomposition of the environ-. ment paired with a mo...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Abstract: In this paper, we present a game theoretic analysis of a visibility based pursuit-evasion ...
Abstract — In this paper we consider the problem of main-taining visibility of a moving evader by a ...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Summary. This paper presents an algorithm for a visibility-based pursuit-evasion problem in which bo...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
This paper addresses the problem of planning the motion of one or more pursuers in a polygonal envir...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Abstract: In this paper, we present a game theoretic analysis of a visibility based pursuit-evasion ...
Abstract — In this paper we consider the problem of main-taining visibility of a moving evader by a ...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Summary. This paper presents an algorithm for a visibility-based pursuit-evasion problem in which bo...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
This paper addresses the problem of planning the motion of one or more pursuers in a polygonal envir...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
Abstract: In this paper, we present a game theoretic analysis of a visibility based pursuit-evasion ...
Abstract — In this paper we consider the problem of main-taining visibility of a moving evader by a ...