We describe a framework for modeling human body parts, animating them, and putting them in “virtual” scene in the context of Virtual Reality. Modeling human bodies for Virtual Reality environments defines some constraints on the way body parts have to be modeled. The modeling has to meet two major goals: the resulting body must be able to be animated, which requires more data structures than the 3Dgeometric shape, and the animation must run in real-time. To fulfil these two objectives, the modeling of the human body is then much more complex than simply reconstructing its 3D shape. Many more aspects have to be considered, which this paper addresses by describing some efficient approaches. We consider a virtual human as a set of two type...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Due to advances in computing technologies, the field of Virtual Reality is undergoing an intense dev...
Abstract: The paper shows the procedures of construction and animation of high-quality virtual human...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
The creation of virtual representations of real humans is a challenging task that has been investiga...
In this paper, we present research results and future challenges in creating realistic and believabl...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
Abstract Scenes with crowds of dressed virtual humans are getting more attention and importance in 3...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Abstract. We tried to simulate human bodily movements to put on clothing. This is a combination of m...
The tutorial will explain the techniques for integrating virtual humans into virtual and real enviro...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Due to advances in computing technologies, the field of Virtual Reality is undergoing an intense dev...
Abstract: The paper shows the procedures of construction and animation of high-quality virtual human...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
The creation of virtual representations of real humans is a challenging task that has been investiga...
In this paper, we present research results and future challenges in creating realistic and believabl...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
Abstract Scenes with crowds of dressed virtual humans are getting more attention and importance in 3...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Abstract. We tried to simulate human bodily movements to put on clothing. This is a combination of m...
The tutorial will explain the techniques for integrating virtual humans into virtual and real enviro...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Due to advances in computing technologies, the field of Virtual Reality is undergoing an intense dev...
Abstract: The paper shows the procedures of construction and animation of high-quality virtual human...