The present study evaluated the effectiveness of a video game intervention, based on the PASS neurocognitive theory, on the reading skills and cognitive abilities of ELLs. A two-group experimental design was employed. Participants in the experimental group were subjected to a video game intervention for a period of 20 weeks, while the control group did not receive any intervention. Despite recruiting 52 students to participate, most did not spend enough time playing the game for it to be successful. In addition, the devastation caused by hurricane María forced researchers to discontinue the intervention, which led to losing great part of the experimental sample. The analysis is focused on how to better integrate the intervention so that stu...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
This study evaluated the effects of educational games on the performance of eight elementary school ...
With the development of technology every time, the development of media for learning is also overgro...
Over the last 20 years research has explored potential cognitive benefits of playing video games. On...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
Currently several studies show the relevance of video games in neuropsychological processes of stude...
Contains fulltext : 236780.pdf (Publisher’s version ) (Open Access)In the present ...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Research has evidenced that digital educational games can be effective tools to impart knowledge. Re...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
According to established background knowledge, playing is essential in human development and a power...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
This study evaluated the effects of educational games on the performance of eight elementary school ...
With the development of technology every time, the development of media for learning is also overgro...
Over the last 20 years research has explored potential cognitive benefits of playing video games. On...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
Currently several studies show the relevance of video games in neuropsychological processes of stude...
Contains fulltext : 236780.pdf (Publisher’s version ) (Open Access)In the present ...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Research has evidenced that digital educational games can be effective tools to impart knowledge. Re...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
According to established background knowledge, playing is essential in human development and a power...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
This study evaluated the effects of educational games on the performance of eight elementary school ...
With the development of technology every time, the development of media for learning is also overgro...