Abstract: This article suggests an approach to the role of play in the teaching of design studies. It describes in particular the experiences using gamification as a valuable training asset for graphic design students of the Superior Art & Design Schools of Orihuela and Alicante. There is a common misunderstanding of the term “gamification” as exclusively related to the video games field. So, the right concept is going to be clarified. There is a full description of the teaching approach and how it got introduced to two classrooms: Marketing and Advertisement subject given in Advertisement Graphics cycle and Projects subject given in the Superior Studies of Graphic Design module. This way, the educational methodology presented here shows a ...
Although several definitions of gamification can be found in the literature, they all have in common...
El uso del juego, utilizado siempre en edades tempranas para motivar el aprendizaje, ha sido frecuen...
The work describes the use of gamification in education at different educational levels, for this pu...
This article explores how gamification can be applied to education to improve student motivation. An...
This article describes some theoretical contentions on the implementation of gamification in the hig...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification is a strategy that emerged from armed forces and was developed later in business for st...
En este artículo queremos poner de manifiesto que el aprendizaje utilizando estrategias lúdicas mejo...
Objective: Gamification as a teaching strategy is a challenge that today’s teachers must take on. Th...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
This article intends to present to the reader a relatively new term, the gamification. In order to r...
Games have always been used in order to motivate learning at early ages. Nevertheless, during teen y...
El término gamificación está de moda. Los gurús la sitúan como una tecnología emergente y disruptiva...
One of the currently booming methodologies is gamification. Gamification in education involves the u...
In a social scenario in which technologies are gradually becoming more prominent, the educational co...
Although several definitions of gamification can be found in the literature, they all have in common...
El uso del juego, utilizado siempre en edades tempranas para motivar el aprendizaje, ha sido frecuen...
The work describes the use of gamification in education at different educational levels, for this pu...
This article explores how gamification can be applied to education to improve student motivation. An...
This article describes some theoretical contentions on the implementation of gamification in the hig...
Education, in general, and universities, in particular, are constantly searching new ways of transmi...
Gamification is a strategy that emerged from armed forces and was developed later in business for st...
En este artículo queremos poner de manifiesto que el aprendizaje utilizando estrategias lúdicas mejo...
Objective: Gamification as a teaching strategy is a challenge that today’s teachers must take on. Th...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
This article intends to present to the reader a relatively new term, the gamification. In order to r...
Games have always been used in order to motivate learning at early ages. Nevertheless, during teen y...
El término gamificación está de moda. Los gurús la sitúan como una tecnología emergente y disruptiva...
One of the currently booming methodologies is gamification. Gamification in education involves the u...
In a social scenario in which technologies are gradually becoming more prominent, the educational co...
Although several definitions of gamification can be found in the literature, they all have in common...
El uso del juego, utilizado siempre en edades tempranas para motivar el aprendizaje, ha sido frecuen...
The work describes the use of gamification in education at different educational levels, for this pu...